Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,301
It gets worse:
I'll never be able to play Dark Souls again.
I'll never be able to play Dark Souls again.
Just killed the Twin Princes finally. I think this might be my most hated fight in all of Dark Souls franchise so far. There is nothing super difficult about any particular aspect of it, I can dodge any single attack, but the fact that it comes with 2 phases, and drags out forever, and has all these bullshit things that eventually "catch" you, and can easily one-shot you (teleport, losing targetting, alternating between delayed and super fast attacks, multiple spells/attacks at the same time, etc), just makes it so retarded.
Yeah, without a doubt, Dark Souls 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dark Soul 2 >>>>>>>>>Dark Souls 3
Speaking of which, trying to get through Soul of Cinder now to get this over with, and this is another head-scratching fight. I think it won't be as bad for me as Twin Princes (already got him down to half health in second phase once), but so annoying... He has like 400 different attacks, and many are so OBVIOUSLY meant to confuse you (super fast flaming slash vs suuuperrrrr delayed flaming slash, etc), they are just trying too hard. You can't really block him with a shield with most builds, his never ending attacks will just eat through your stamina, so you have to roll, and unless you have great reflexes, it's all RNG. I basically just started to panic roll every time, and then if he delays, I roll again (and sometimes again), seems to produce the best results, but still fairly RNG.
The issue is not that it has 1000 attacks, the issue is that you can dodge everything, forever, only it will take you literally 30 minutes to kill it. And it's not a game of skill, it's a game of nerves for the most part, and endurance. Very Japanese, I suppose.
Soul of cinder is one of the easier bosses of DS3, so I don't know wtf you're doing.
It's a shitty gameplay design targetted at younger people with great reflexes. Those always suck because you are literally cutting off large swathes of population from enjoying your game, and it's completely unnecessary. You can create a great combat system in real time with some timing required but nothing crazy, where the emphasis is more on knowing what to do and how, and not on split second timing.
Let's do a random google search, "DS3 boss difficulty rankings":
Soul of cinder is one of the easier bosses of DS3, so I don't know wtf you're doing.
Let's do a random google search, "DS3 boss difficulty rankings":
First result: https://goombastomp.com/dark-souls-iii-bosses-ranked-order-difficulty/
Soul of Cinder is 2nd most difficult boss (The most difficult among required).
Second result: https://gamevoyagers.com/dark-souls-3-bosses-ranked-difficulty/
Soul of Cinder is 5th most difficult boss (The most difficult among required, non-DLC)
Conclusion: Lutte is an idiot that once again tries too hard.
The issue is not that it has 1000 attacks, the issue is that you can dodge everything, forever, only it will take you literally 30 minutes to kill it. And it's not a game of skill, it's a game of nerves for the most part, and endurance. Very Japanese, I suppose.
By the way, just got to Pontiff. Man, what a shitty game. The boss can do an eleventy hit combo and you have to roll through all of those. How is rolling like a fuckwad through an endless enemy combo good gameplay?
It's a shitty gameplay design targetted at younger people with great reflexes. Those always suck because you are literally cutting off large swathes of population from enjoying your game, and it's completely unnecessary. You can create a great combat system in real time with some timing required but nothing crazy, where the emphasis is more on knowing what to do and how, and not on split second timing.
Yep, never beat Princes solo, never beat Pontiff solo.
How fucking infuriating is it when you have 20 tries at Pontiff with your Knight build, then you respec and have another 10 tries with your mage build and you're ready to throw your monitor through your closed window.....and then you watch someone doing a blind first run and he beats him second try, while absent mindedly commenting about the ball game he saw last night.
You don't have to roll through every hit of his big boy combo. Sulyvahn's tracking can be a pain, but some of the hits in his string have pretty poor range to balance it out. He's a lot like Capra Demon or Artorias and falls victim to the same circle-strafing strat that they do.
but, to reinforce the point that DS3 is a bit too much like Bloodborne... you know what's the most difficult encounter in the game? the 2 beasts in the water near the Deacon (and i mean that as a "fair" fight without cheesing them with arrows and shit)