Eh, I already said that, and say again: Merril is an extreme examplre of pandering to male animu-loving audience. As is Fenris, just for female yaoi-loving m/m fanfic writing demo.Havoc said:The stupid thing... is that they're so blind to their choices, it makes my retarded. Merrill for example... she's so dumb. I just want to poke my eyes everytime she speaks.
Vault Dweller said:This time companions are handled a bit differently. Instead of sitting in some camp/ship, they have their own "lives" and have places where they live/hang out. So, if you need them, you go there and have a chat with them, and if they need something, they ask.
Jaesun said:Vault Dweller said:This time companions are handled a bit differently. Instead of sitting in some camp/ship, they have their own "lives" and have places where they live/hang out. So, if you need them, you go there and have a chat with them, and if they need something, they ask.
Nice. I like that actually.
Vault Dweller said:1. The game isn't half as bad as it's being painted on the Codex.
2. Like most games, it does a lot of things right and it does a lot of thing wrong. I'm not far enough into the game to say if the bad outweighs the good.
How would you compare it to the IWD games?kris said:2. I am a little bit further than you and I can only come up with a few things it does right. I think the bad outweights the good quite clearly. Most of all, it is hardly a game. They stripped even more gameplay.
Volourn said:The 'too l=much comabt' complaint is a weak one not ebcause it is false (there's lots of combat no debate there); but because it is no differenjt than any other BIO game. Heck, it's true of EVERY RPG including FO and PST.
Vault Dweller said:I like the setting. The "mages vs templars" theme is done well. Your sister is a mage and you run into mages (once the word about your willingness to help spreads) quite often. So, on one hand, you see scared mages, people who are being targeted and feared simply because they were born with the gift, on the other, you see what happens when they snap or get taken over. It's definitely not black and white.
I'd say dialogue is like a rollercoaster. One moment you are talking to Arishok and it's pretty awesome, but then you walk 5m away and have some cheesy "fix personal life of a stranger" conversation or dialogue wheel derps out. Quality is constantly jumping up and down.Edit: the dialogues are actually not bad. I'd even say good.
After what I read from you last week, that's a very strange thing to see you post.Vault Dweller said:How would you compare it to the IWD games?
Vault Dweller said:How would you compare it to the IWD games?kris said:2. I am a little bit further than you and I can only come up with a few things it does right. I think the bad outweights the good quite clearly. Most of all, it is hardly a game. They stripped even more gameplay.
Vault Dweller said:How would you compare it to the IWD games?kris said:2. I am a little bit further than you and I can only come up with a few things it does right. I think the bad outweights the good quite clearly. Most of all, it is hardly a game. They stripped even more gameplay.
racofer said:Also in case anyone forgot this already, remember the world map for DA2?
BigAssMap
It would take place at the Free Marches and north of Ferelden, yeah.... that turned out alright.
What did you read from me last week? That games should be judged by what they are (i.e. an action RPG) and compared to games of the same sub-genre (i.e. other action RPGs)?Sceptic said:After what I read from you last week, that's a very strange thing to see you post.Vault Dweller said:How would you compare it to the IWD games?
Let's see... Both games are focused on combat, the story and character interaction are only the background for all the killing. The difference between DA and DA2 is the same as the difference between BG and IWD. While combat plays a large role in all these games, DA and the BG games offer more than just combat, whereas in games like DA2 and IWD, killing bad guys and monsters is the main and only meal. The fairly rich backgrounds, instead of more straightfordward diabloesque "listen up, there is an army of monsters between you and the ultimate bad guy; kill them all", shouldn't confuse people and make them think that somehow these games are on par with more complex games.Any particular reason(s) the game reminds you of IWD?