meanwhileInPoland
Arcane
- Joined
- Feb 13, 2011
- Messages
- 2,234
Isn't it kind of retarded to play a game you know is shit?
as if that was something new here
Isn't it kind of retarded to play a game you know is shit?
octavius said:So the Codex is now busily playing a game that has been hailed as utter shit in countless threads?
Isn't it kind of retarded to play a game you know is shit?
dextermorgan said:7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
treave said:Codex will play anything, even if it's The Witcher 2.
Jools said:dextermorgan said:7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
So, do people actually have to do anything at all, to win the game? Do players get a +12CON bonus for just opening the game box, btw?
IT IS IMPOSSIBLE TO REMAIN TOTALLY NEUTRAL IN DRAGON AGE 2Konjad said:Why am I not rewarded if I stay neutral? What the fuck? This game sucks.
They do if they played the demo. Or spammed people on social networking sites about DA2. Or preordered at a participating retailer for exclusive preorder item DLC.Jools said:Do players get a +12CON bonus for just opening the game box, btw?
Why do they call this a brothel? Does it have something to do with broth?
Konjad said:Jools said:dextermorgan said:7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
So, do people actually have to do anything at all, to win the game? Do players get a +12CON bonus for just opening the game box, btw?
more like -12 INT
Yup. Today's gamers in a nutshell.IronicNeurotic said:Internet Reaction to AP: SHIT!
Internet Reaction to the same thing in DA2: BETS FEATUREZ EVER!
This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests.
Monocause said:So the Codex again is subject to mass generalisation that is based on fuck all?
That is kinda retarded you know.
Freelance Henchman said:ACHIEVEMENT UNLOCKED: Didn't play the game
Jools said:You got it wrong, -12 INT is a system requirement.
octavius said:So the Codex is now busily playing a game that has been hailed as utter shit in countless threads?
Isn't it kind of retarded to play a game you know is shit?
Andyman Messiah said:Yup. Today's gamers in a nutshell.IronicNeurotic said:Internet Reaction to AP: SHIT!
Internet Reaction to the same thing in DA2: BETS FEATUREZ EVER!
Konjad said:treave said:Codex will play anything, even if it's The Witcher 2.
What's wrong with The Witcher 2?
MasterKromm said:Reading the Gaider interview had me thinking, how did developers view RPGs/games in the not so distant past… So far I've only googled Gaider and permutations of RPG + Console + story + "Predefined Protagonist" + "definition of RPG".
David Gaider said:http://forums.bioware.com/viewpost.html?topic=449687
You know, I've felt similarly myself. I really liked Final Fantasy VII, and it was one of the first console RPG's that I found I enjoyed.
Since then, however, it seems that Japanese console RPG's have become far more about the cutscenes than about the gameplay. I recently played a console game called "Star Ocean" which was recommended to me, and I was amazed to discover that the entire game was essentially a string of long cutscenes broken up by fights. I wasn't even given any choices… the character I was supposedly playing would make major story decisions on his own and otherwise progress through this plot, and the only time I took control was to guide the party through the world, fighting monsters and trying to find the next cutscene.
I mentioned this issue to the friend who recommended the game to me, and he seemed puzzled by my response. The story was excellent, he said, didn't I appreciate it? As far as he was concerned, Japanese RPG's had stories that were way beyond anything western-style RPG's came up with. I said sure, maybe (if one likes the sort of angsty teen drama that is prevalent in Japanese RPG's, I guess, but that's just taste) but that's what you get when you have a completely predefined protaganist. And it didn't even seem to be much of a game to me… I was reading a book, more or less, and my lack of involvement with the decisions made me entirely disinterested. It was an adventure game with stats and levels, and I wanted an RPG. One that had decisions.
He doesn't need that. He just wants a good story, and if he gets to make a major decision or two it's a bonus. I, meanwhile, need a game where I determine my own fate. I know I'm not playing ME, and in a computer game freedom is a bit of an illusion anyhow, but I want that illusion. When it's done well, it keeps me interested because I'm the one driving the action. Add that to a mature storyline that recognizes that not everyone who plays these games is fifteen years old and still giggles at the sight of a boobie and I'm happy as a clam.
David Gaider said:http://www.rpgcodex.net/content.php?id=123
1. Let's skip "tell us your name" questions and start with design stuff. What's your definition of RPG? What features or design elements are important to you in an RPG and why? What RPGs, if any, have influenced you or left a strong impression?
Trying to define an RPG is bound to get someone into trouble get any group of RPG fans together and they're not likely to agree on the elements of an RPG that they find most important. So, with the understanding that it's hardly definitive, I'd have to say that I look for two main things:
1. The ability to play a character of my own design, and
2. Having some ability to decide my destiny and how I'd like to go about accomplishing things.
RPG's that don't allow me to create my own character just don't feel very personal to me. I've played many games, as well, that feel too controlling for me they don't give you any options other than, say, occasionally letting you wander around and fight things as well as other games that feel far too open they concentrate more on world simulation world than on maintaining a coherent story. There have been RPG's at either end of that spectrum that I've enjoyed, but I'd say that my ideal is somewhere in the middle of the two. I'd like to receive some direction and feel that there's a plot that's important and providing me an immediate imperative to follow, but I'd also like some freedom to explore and occasionally choose how I'm going to solve a problem on my own, without being left to wander aimlessly or feel overwhelmed.
As far as specific RPG's that have influenced me? Ultima IV was the first game I remember that went beyond having combat being the answer to everything; needing to perform tasks that concentrated on charity and compassion and such in order to become the Avatar was a great feeling. I adored “Darklands†for its setting and system (Dark Fantasy is probably my favorite genre). If anything, I just wish it had offered a little more direction and was less merciless. “Blade of Destiny†offered a lot of things I liked, too its travel system, in particular. There are other games I enjoyed a lot, but those are probably the earliest RPG’s that I was influenced by.
Now I'm curious to see how the opinions of other developers, writers or artists has changed over the past few years.
octavius said:So the Codex is now busily playing a game that has been hailed as utter shit in countless threads?
Isn't it kind of retarded to play a game you know is shit?
octavius said:So the Codex is now busily playing a game that has been hailed as utter shit in countless threads?
Isn't it kind of retarded to play a game you know is shit?