curry
Arcane
Just letting you guys know. Not that anyone's gonna play it.
curry said:Not that anyone's gonna play it.
7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
Not cool, bro. Dog was probably the best character in all DAO.Turisas said:Meh, I killed that stupid dog, the old hag and Leliana - DA2 companions must be even suckier and probably can't even get rid of them now. For shame, Bioware.
If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
This way, you get reward whether you’re nice or mean
Darth Roxor said:This way, you get reward whether you’re nice or mean
What in the fuck. I love this retard-friendly language, I really do. 'Nice or mean'? What is this, primary school?
Darth Roxor said:This way, you get reward whether you’re nice or mean
What in the fuck. I love this retard-friendly language, I really do. 'Nice or mean'? What is this, primary school?
treave said:Wasn't something like this in Alpha Protocol....
Oh yeah, handler bonuses.
Being neutral, however, still has no advantages.
Okay, so, which one is which?Multi-headed Cow said:Dungeon Siege 3 is barely in the same genre as Dragon Age 2. One is just a silly piece of action RPG frippery while the other is a mature role playing game.
So, if I don't press any button, nothing awesome will happen? That sucks.Multi-headed Cow said:In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests.
Obsidian: Hey, look at this friend/rival thing we did in Alpha Protocol.the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one.
VentilatorOfDoom said:On one hand it's cool that you don't miss quests and XP and stuff just because you didn't totally suck up to your party members in dialog.
Andyman Messiah said:Obsidian: Hey, look at this friend/rival thing we did in Alpha Protocol.the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one.
Bioware: Excellent, we will steal it and claim that we invented this new friend/rival system (tm)!