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RTS D.O.R.F. Real-Time Strategic Conflict: Now on Steam!

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
Looks cool. Gives me Original War vibes for some reason, even though Command & Conquer or Total Annihilation is probably a better way to describe the gameplay. I am not a big fan of RTS games anymore, but this could be a retro title worth checking out. I hope for the game to have some nice single-player campaign to go through. Although I am probably being fabulously optimistic here...
It is definitely Red Alert inspired (in almost all ways including music). Big units on the screen gives even more RA vibes going back to world of 640p monitors.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
Looks cool. Gives me Original War vibes for some reason, even though Command & Conquer or Total Annihilation is probably a better way to describe the gameplay. I am not a big fan of RTS games anymore, but this could be a retro title worth checking out. I hope for the game to have some nice single-player campaign to go through. Although I am probably being fabulously optimistic here...
It is definitely Red Alert inspired (in almost all ways including music). Big units on the screen gives even more RA vibes going back to world of 640p monitors.
It looks more RA than the modern CnC games and Tempest Rising, that's for sure.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,024
Location
UK
Oh shit, is this not release yet still? Oh come on...
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,699
Location
Mahou Kingdom
I didn't know but apparently this is built on the OpenRA engine!

The game uses a heavily modified version of OpenRA. Most graphics are created by creating 3D models and then rendering them from an isometric perspective in Maya Autodesk.
That's cool. Game should get some nice new features as the OpenRA gets parity with the original Tiberium Sun engine created 20+ years ago lol.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
573
Location
hyperborean trenchtown
Oh shit, is this not release yet still? Oh come on...

Somewhat recent posts
IMG_1735.jpeg

IMG_1736.jpeg
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
Looks more readable (=better) without this shadows/lightings.

edit: up is new from above trailer, bottom is old.
Check the top tank on the hill with shadows hiding his contour. And compare to tower tank at the bottom - clearly visible.
lcfGv4A.png


no, i dont have more pixels sry
 
Last edited:

deama

Prophet
Joined
May 13, 2013
Messages
5,024
Location
UK
Looks more readable (=better) without this shadows/lightings.
lcfGv4A.png


no, i dont have more pixels sry
Is that before or after the new lighting change? I don't remember how it looked like before.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,426
The first is new, the second is old. You can look up some more screenshots from the Steam (they aren't updated):

Better version of the old lighting
ss_1ee070206bdbaa0191a58f5b3f93761478e518bd.1920x1080.jpg


In the new version the shadows are more pronounced. In the old version they were minimalistic. Frankly, it seems to be a fine change. Not that I thought the game needed new lighting.
 

-M-

Learned
Joined
Jul 2, 2022
Messages
278
It's been quite a while, mostly due to having to throw out basically the entirety of the game's graphics and replace them with new sprite sheets that are compatible with the new lighting and shadowing system, but now that system is (mostly) set in stone. We'll try and go back to putting out semi-regular updates.
That's probably not what you want to have happen on an indie game made by two people.

That being said, I'm rooting for this one. From what little we've seen, every image just oozes with so much more character than generic slop like Stormgate and Zero Space.
 

lvl 2 Blue Slime

Educated
Joined
Apr 19, 2023
Messages
249
Location
Australia
Is this fully 2D? Amazing artwork.
From the FAQ on Steam:
Does it run at 60 FPS
Yes, the game itself will run at 60, although seeing as almost all graphics are 2D sprites, many frame-based animations will play at a lower framerate.
Very impressive. That prerendered isometric style is just so sharp, I love it. Reminds me of playing Tiberium Sun in 1080p. It has none of the softness than 3d has.
 

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