bryce777
Erudite
I like the new stuff, but they do not balance stuff out enough when they add it, and it is becoming very munchkinny and stupid.
bryce777 said:I like the new stuff, but they do not balance stuff out enough when they add it, and it is becoming very munchkinny and stupid.
Speaking of interesting settings (and prompted by talk of Looking Glass in another thread), what did those who played this little gem think of it?
Keldryn said:Martian Dreams was a great game, and it was a breath of fresh air from the usual traditional fantasy. So was The Savage Empire, for that matter.
Martian Dreams was pretty light on combat and the role of character advancement, IIRC. Could almost be considered an "Adventure" game by some folks. My only complaints about the game are that the landscape was utterly dull and repetitive, consisting almost entirely of red sand and rock tiles. Yes, that's probably accurate as to how the surface of Mars looks, but it makes for very dull exploration. A more modern engine would probably allow for a more varied look to the landscape; I'm thinking along the lines of Geonosis in Attack of the Clones. Later in the game, you could use the canals for fast travel between set locations, but there was still a lot of backtracking through boring red flatlands. I remember it being fairly easy to get lost, as there weren't a lot of distinctive landmarks.
Still a classic game though.
Section8 said:It's a game that I've only laid hands on recently, and it seems very promising, but it also seems like the sort of game I'd have to sit down and play without too many distractions just to keep my bearings. The concept is pretty fantastic, and the engine as solid as it ever was.
I did play the first one quite a bit and really enjoyed it. My biggest memory was the great item interactions, like making gunpowder, weapons and such. I also seem to remember thinking Warren Spector was pretty cool, without having any clue he was a real person.
Interesting comments. The verdict out there seems pretty unanimous - it was a terrific game. So I wonder why it completely tanked...
It had the Ultima name and engine. And was made in the 'Golden Era'..... that time that VD puts so eloquently as when 'only intelligent people had computers'.
Is it possible that flights of fancy which genuinely differed from the usual fare, were met with disinterest from the rpg buying public - even back in those hallowed years?
I've just grabbed it - having Warren Spector as one of the party members is not only very amusing, it's inexplicably very cool....
Section8 said:He also gets a more easter eggish appearance in Ultima Underworld, as a spectre called Warren.