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Czech game "Inquisitor" - ever heard of it?

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
So these skeletons with halberds sprint at me and unless i get a few shots off before they can touch me to slow them down, i am done for.
 
Unwanted

Guido Fawkes

Defensor Fidei
Joined
May 15, 2012
Messages
4,825
Project: Eternity
You bastards, how come nobody tagged me on this? It sounds like my kind of game.

Just one question, is this an historical or semi-historical setting? This is kind of a deal-breaker for me, It's been years since I can't stand fantasy for some reason.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
Are the gems just for selling? I've been stocking up in case I need them for something later.
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
It
FretRider should play this... Just as The Brazilian Slaughter... Sell them and buy health and stamina potions... Lot of them :roll:

Is the game set in a historical setting or at least semi-historical one?
It's a bit of a mixture so far into the game. It's basically medieval Europe except that there are demons, miracles and functioning magic all over the place.
There's also some Templar expys having a bit of a tiff with the Holy Office.
I don't know how it stands up once you leave the areas around the first hub.
 

Morkar Left

Guest
I'm just fooling around with the game at the beginning. So far I like it. Artstyle and gfx are great, animations suck. The atmosphere feels for me like Diablos more serious and sinister sibling. I'm just at the start but I can say that I had absolutely no problems with the bats on the first map like others somewhere complained. I didn't need magic nor potions for killing them. I just fought in melee against them with up to three at the same time.
I play a priest on normal with the following starting attributes:
STR 12
DEX 10
INT 10 (yeah)
CON 12
Speed 6
My plans are to melee most of the time with addition of magic later on.

There's lots of dialogue. Is it useful or even necessary to make notes?
 

Toffeli

Atomkrieg, ja bitte
Patron
Joined
Feb 24, 2011
Messages
1,570
Location
Nordic Mongolia
Wasteland 2
Wow, what a boring start. Decided to roll with thief and spent most points on dex.

Also, I was finishing the last bats and opened the container with the trap on it. Tried to loot a spear, bu there wasn't enough space in the inventory. It dissappeared from the chest, didn't show up in the ground, wasn't equipped or in my own inventory. Completely vanished.
 

Morkar Left

Guest
You have 4 tabs of inventory. Look downwards of the inventory screen. There are 4 buttons to switch between them. And you don't need to kill the bats, you can enter directly into the town.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
It's a bit of a mixture so far into the game. It's basically medieval Europe except that there are demons, miracles and functioning magic all over the place.

Well i think some people might find this legit :troll:
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Unwanted

Guido Fawkes

Defensor Fidei
Joined
May 15, 2012
Messages
4,825
Project: Eternity
How is the torture played in the game, btw?

For one thing the torture methods are very innacurate. The Iron Maiden was only invented in the 18th century for instance, and was only used by secular authorities. The Inquisition only allowed 3 methods of torture:

  1. The Garrucha was a pulley which worked a rope tied to the wrists of the accused. By it, he was raised to a certain height, and then brutally released in one stroke or in a series of successive jolts, which inflicted intense pain to the shoulders.
  2. The Potro was a bench fitted with spikes to which the accused was attached by ropes. The torturer, by tightening the ropes, would gradually drive the spikes into the flesh of the accused.
  3. The Toca was a funnel made of cloth which allowed water from a big jar to flow into the stomach of the accused, to the point of suffocation.

They were pretty mild compared to what the secular authorities employed at the time and were designed not to cause permanent injury or incapacitation. It was only used in grave cases and even then most people subjected to it resisted and were acquited. Not nearly as brutal as heavy metal mythology would have you think :(
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
I like it so far, combat is wonky, but it just reminds me of older games where the combat was kind of shitty. You get used to it after a while, and people complaining about the "zombies" permanently lowering strength....don't get hit by them. Even Paladins can use bows and the zombies are slow as fuck. Arrows, magic talismans, and potions are cheap as hell, and if you find even half the loot you should have plenty of money. I like that. Also you can run back to nearby priest figures who will heal you for free. You can also give your party members commands to not use potions and/or stay, etc. That's what I do when I don't want them charging in and getting beat up, then chugging five potions. Just have to adapt to the situations.

The writing is fine, if a bit blunt and wordy, and cmon, they talk about a guy getting his penis chopped off and shoved in his mouth. Golden.

Atmosphere is pretty awesome so far and I'm digging the medieval references/parallels with history(Templars being the obvious bit), wish there was a bit more to the music, and it seems to stop playing for lengths at a time. All in all, it has some bugs and combat takes some getting used to, but I'm intrigued. Threatening people with torture after they come to me for help begging "Father please blah blah" is kinda great.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Well, I've completed the first town. I have to say I am a little disappointed how the main bad guy went down.

Also does anyone besides me have issues with cinematics that play when the convict is burning at the stake? I had to alt-tab to windows, wait for the animation to go by, and then alt-tab back to the game to be able to continue playing.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
The Iron Mines are a fucking nightmare. Not one, not two, not three, not four, but at least five floors full of orcs, many of them mages, who are extremely dangerous. Did I mention there is absolutely no convenient way back to town other than the (very expensive) magical boxes? And no good way to restock on potions? Even if I bring 30+ back from town (fucking boring buying them all one by one) I will be drained of something like half of them just returning thanks to the respawning enemies, not to mention the 30+ minutes wasted traveling back and forth. Yes, there are healing sources available, but fights against the enemies in the area rely on access to potions, and if you run out, you are assfucked.

Fuck this game. This is complete and utter bullshit. It's not fun in the least, it's not challenging, it's just mind-numbing tedium. Whoever thought this part of the game was good enough to ship as-is needs to die in a fire while having their nipples torn off by ravenous crows.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Yeah, the respawning enemies are getting to me. Especially when they respawn a half minute after clearing an area, just because you step out of the fog of war. I mean, at least give it a few days? Gonna look for some mods.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
The Iron Mines are a fucking nightmare. Not one, not two, not three, not four, but at least five floors full of orcs, many of them mages, who are extremely dangerous. Did I mention there is absolutely no convenient way back to town other than the (very expensive) magical boxes? And no good way to restock on potions? Even if I bring 30+ back from town (fucking boring buying them all one by one) I will be drained of something like half of them just returning thanks to the respawning enemies, not to mention the 30+ minutes wasted traveling back and forth. Yes, there are healing sources available, but fights against the enemies in the area rely on access to potions, and if you run out, you are assfucked.

Fuck this game. This is complete and utter bullshit. It's not fun in the least, it's not challenging, it's just mind-numbing tedium. Whoever thought this part of the game was good enough to ship as-is needs to die in a fire while having their nipples torn off by ravenous crows.

Ahhh, so you finally succumbed to the dark right side. :bro:

Once you noticed the boring kiting and enemy HP bloat you should have restarded the game on Easy - then the fights would have been much less painful... but painful still.

Actually, in that dungeon there are 6 main floors, plus 2 extra ones. :troll:

So, it has a nice setting and good writing, but bad combat and dungeons... a poor man's Arcanum?

No, rather poor man's Lionheart. The things that annoy me in Inquisitor strangely overlap with Lionheart... only they are worse. The game mechanics are totally in the wrong place - like in Lionheart you find yourself involved in boggingly boring fights in a lackluster combat system using broken interface and controls instead of discovering the intrigue in a dangerous but believeable world. Like in Lionheart the setting is superb, but it's not explored enough - there's not enough interactivity - actually there are no stats to be used in dialogues at all, and there's no gameplay around such a crucial part of the game. The writing is actually worse than in Lionheart - partially because due to the translation issues, partially due to obnoxius walls of text. And the torture gimmick? Let's just that it boils down to this:

PC: Confess! heretic!

NPC: Nevar!

*Cool animation and screams*

PC: Confess!

NPC: Nevar!

*Cool animation and screams*

PC: Confess!

NPC: Ok, I did it.

PC: I don't believe you!

*Cool animation and screams*

PC: Confess!

NPC: I already told you everything.

PC: I don't believe you!

*Cool animation and screams*

PC: Confess!

NPC: I already told you everything.

PC: I don't believe you!

etc.


...

Not exectly riveting.

Keep in mind it's a $15 title.

Seeing how Lionheart is $5.99 on GOG, I find it hard to recommend Inquisitor.

I will continue playing - reputedly the second location is where the game shines... but after the first one I don't see how it could.
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
The Iron Mines are a fucking nightmare. Not one, not two, not three, not four, but at least five floors full of orcs, many of them mages, who are extremely dangerous. Did I mention there is absolutely no convenient way back to town other than the (very expensive) magical boxes? And no good way to restock on potions? Even if I bring 30+ back from town (fucking boring buying them all one by one) I will be drained of something like half of them just returning thanks to the respawning enemies, not to mention the 30+ minutes wasted traveling back and forth. Yes, there are healing sources available, but fights against the enemies in the area rely on access to potions, and if you run out, you are assfucked.

Fuck this game. This is complete and utter bullshit. It's not fun in the least, it's not challenging, it's just mind-numbing tedium. Whoever thought this part of the game was good enough to ship as-is needs to die in a fire while having their nipples torn off by ravenous crows.

I finally finished those fucking Iron Mines. My sanity was saved by the realization that you can use the magic boxes to shop, buying about a hundred health potions every time, instead of using the boxes to teleport out and walk back in.
Also realizing that if you hit the buy option on the store screen the items you buy just appear in your inventory, no drag and drop. On the plus side apparently that was the deepest dungeon in the game.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Restated game on easy too... Good thing that picked this up at 12 Jewgold, all those bonuses you got with game are (almost) worth the grinding. In AoD combat at least skipable when you can't into it. So it is worthy to tag more than Melee, Armor, Sturdiness and Holy Protection for Paladin? Shield and Defence is making some difference later on?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I don't know if I'd say the game is as bad as Lionheart. Lionheart has better writing and, I feel, a better setting. However, the gameplay in Lionheart is significantly worse. Once you get the hang of how to command your followers effectively in Inquisitor, it's possible to actually use a degree of tactics in combat. Lionheart also has major problems like a shit interface, difficult targeting (hope you like running straight into your enemies instead of attacking them), and the fact that monsters run way too fast (faster than you most of the time) makes playing ranged characters damn near impossible. Inquisitor has none of these issues. Combat is hardly as good as Diablo II, and lacks the options of an Infinity Engine game, but at least it's playable, and when it works, can actually be fun from time to time.

I finally finished those fucking Iron Mines. My sanity was saved by the realization that you can use the magic boxes to shop, buying about a hundred health potions every time, instead of using the boxes to teleport out and walk back in.
Also realizing that if you hit the buy option on the store screen the items you buy just appear in your inventory, no drag and drop. On the plus side apparently that was the deepest dungeon in the game.
To be fair, the lack of preparation is sort of my fault... but still, holy shit is it frustrating. There really needed to be more of a ramp up to the dungeon. I have managed to get through the hardest fights by using hit and run tactics to draw enemies out one by one (those throwing axes are good for something after all), but it just goes on way too long either way. It's not as bad as, say, some parts of Baldur's Gate (like Durlag's Tower and needing to walk out every time to sell stuff, or the horrendously bad Firewine Dungeon), but it's definitely up there.

Also, wait, what's this about shopping and not having to drag and drop? Explain!
 

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