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Grand Strategy Crusader Kings III

Bliblablubb

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I for one would already be happy if they would let you properly pick your banner, from a list of backgrounds/symbol/color combinations.

Instead of having to press on "randomize" for at least 700 times, wondering if the game has made it it's life purpose now to show you every imaginable variation of Potatoland's coat of arms, and if you even live long enough to endure it...
:negative:
 

IDtenT

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Divinity: Original Sin
I for one would already be happy if they would let you properly pick your banner, from a list of backgrounds/symbol/color combinations.

Instead of having to press on "randomize" for at least 700 times, wondering if the game has made it it's life purpose now to show you every imaginable variation of Potatoland's coat of arms, and if you even live long enough to endure it...
:negative:
I have no idea why they don't allow you to pick. The only viable answer is that it's to prevent people from hoisting the Nazi flag.
 

Bliblablubb

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Also on the topic of interesting flags:
While playing inside the premises of the HRE, I came across the county of Coburg, who's coat of arms is the silhouette of a... sterotypical big lip black man.
OMGRACIST!
And, while slightly changed, it's still the offical flag. Surprised nobody went apeshit about it yet. :hahano:
https://en.m.wikipedia.org/wiki/Coburg
To my surprise tho, it turns out that the proud and upstanding catholics of old acknowledged that black people are actually humans and can even be saints, Saint Maurice of Egypt in this case.
#MedievalBlackLivesMattered


He is also known for his... "holy lance". Yeah...a yuge black "lance" most likely. :hahano:
 

Rieser

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I for one would already be happy if they would let you properly pick your banner, from a list of backgrounds/symbol/color combinations.

Instead of having to press on "randomize" for at least 700 times, wondering if the game has made it it's life purpose now to show you every imaginable variation of Potatoland's coat of arms, and if you even live long enough to endure it...
:negative:
I have no idea why they don't allow you to pick. The only viable answer is that it's to prevent people from hoisting the Nazi flag.


ACKSHUALLY they are buddhist swastikas. So they are Swastikas of Peace!

And we all know peace was never an option.
 

Fedora Master

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Also on the topic of interesting flags:
While playing inside the premises of the HRE, I came across the county of Coburg, who's coat of arms is the silhouette of a... sterotypical big lip black man.
OMGRACIST!
And, while slightly changed, it's still the offical flag. Surprised nobody went apeshit about it yet. :hahano:
https://en.m.wikipedia.org/wiki/Coburg
To my surprise tho, it turns out that the proud and upstanding catholics of old acknowledged that black people are actually humans and can even be saints, Saint Maurice of Egypt in this case.
#MedievalBlackLivesMattered


He is also known for his... "holy lance". Yeah...a yuge black "lance" most likely. :hahano:

Guess what happened after the usual suspects found out about him.
 

cyborgboy95

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Dev Diary #70 - The Facts about Artifacts ✨
Hello everyone!
We're back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation!
One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!

Artifact Features
All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.

The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.

f127dff856bbba6f51099695336174f45a1bfa19.png

A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.

The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.

Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!

45a84baa8b54b4c13d20405b16a028f551617c67.png

A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.

Artifact Modifiers
As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no ‘slotless’ Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.

One guiding principle we used while designing these Artifact Modifiers is the “no overtly supernatural effects” rule that guided us during the base game’s development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though — we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.


Historical Artifacts and Trinkets
Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way — this meaning doesn’t need to be purely economic or functional!

Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemage’s Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather… dubious provenance, yet still useful for those who believe in their power (or at least claim to).

fe7172b5ade1b1f677a43433706c5c9b5e2f272a.png



Growing Pains
Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.

We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.

Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.

For now we’ll leave you with this little extra teaser:
9c240e295c383700bc3fe88b29c21c21e4c7fded.png

 

Sinilevä

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Strap Yourselves In
I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.
 

Sinilevä

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Strap Yourselves In
I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.

Never felt it was bloated... What do you mean?
I turned on all the dlcs and got swarmed by constant events. After some time I stopped reading the text, because it was all rinse and repeat. I have around 700 hours in it, but most of it played in 2015-2016. The game feels different now. Do you play vanila or with mods?
 

HeroMarine

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I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.

Never felt it was bloated... What do you mean?
I turned on all the dlcs and got swarmed by constant events. After some time I stopped reading the text, because it was all rinse and repeat. I have around 700 hours in it, but most of it played in 2015-2016. The game feels different now. Do you play vanila or with mods?

I play with all DLCs and my own balance mod, thus far called "my mod" but which I intend to release under the name "Iren's Mod" or something. aeternalis give me a suggestion of a better name.

Never felt it flooded with events or bloated but YMMV
 

Sinilevä

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Strap Yourselves In
I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.

Never felt it was bloated... What do you mean?
I turned on all the dlcs and got swarmed by constant events. After some time I stopped reading the text, because it was all rinse and repeat. I have around 700 hours in it, but most of it played in 2015-2016. The game feels different now. Do you play vanila or with mods?

I play with all DLCs and my own balance mod, thus far called "my mod" but which I intend to release under the name "Iren's Mod" or something. aeternalis give me a suggestion of a better name.

Never felt it flooded with events or bloated but YMMV
I haven't played anything for a year, but now I feel like playing some grand strategy, so I might give it another go with all the dlcs, even though I kinda hated conclave, as it felt that the only job council has is to thwart your plans and oppose you in all ways possible even when it makes no sense. It's still the last good game paradox made. How exactly does your mod rebalance the game?
 

HeroMarine

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How exactly does your mod rebalance the game?

I have to check it again, but it changes more than 30 .txt files and the define.lua along with including more heraldry from other mods. The balance goes according to what I think are more realistic odds and consequences for random events, decisions, etc. Affects politics, battles, opinions, traits, almost everything. I'll write a better surmise some day.
 

Non-Edgy Gamer

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Strap Yourselves In
I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.
I would say CK3 is a smoother experience. It has most of CK2's features, but less content.
I would guess CK2 is still better than this, isn't it? I played it last time over a year ago and vanila + all dlcs feels really bloated.

Never felt it was bloated... What do you mean?
The AI is broken and it's packed to the gills with broken or conflicting gameplay features.

Still a good game, and mods can come close to fixing it, but CK3 is simpler to just play.

~ t. boomer who doesn't have time anymore and just wants to play his games
 

Fedora Master

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CK3 is simpler to just play.

~ t. boomer who doesn't have time anymore and just wants to play his games

I get this but I think Ck2 is already too simple. Even with all DLCs

All Paradox games are at their core extremely simplistic. Hit button to make numbers go up.
They simply obfuscate that simplicity by adding more and more equally shallow mechanics with each DLC.
I have over 1000 hours in CK2 and never ever even touched the curia mechanic. Don't need to anyway.
 

thesecret1

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I have over 1000 hours in CK2 and never ever even touched the curia mechanic.
I tried it once or twice and it's pretty much a waste of time anyway.

Paradox keeps building its games wider and wider but never deeper – CK2 in particular is really bad with that. It's a fun game to roleplay in, but it lacks any semblance of difficulty or depth and nobody would ever play it for the gameplay.
 

cyborgboy95

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https://store.steampowered.com/news/app/1158310/view/2944779142875493243

Dev Diary #71 - A Coat of Arms of Your Own ️
A free feature coming with the Update 1.5: the much requested Coat of Arms Designer for your titles, dynasty, and house!
Hello everyone and welcome to the 71st CK3 Dev Diary!

I’m Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about one of the free features in the upcoming 1.5 patch: the much requested Coat of Arms Designer!

I don’t think the idea needs much explanation, this feature lets you edit the coat of arms used for your titles, dynasty, and house in game and from within the ruler designer to create your own stunning medieval crest.

I think it's easiest if I just show you, should go without saying by now but everything here is still under development and the interface is a work in progress and stands to be tweaked, shuffled around the layout and sizes changed by art.

Right now here is what you will be greeted by now if you enter the customization window for the Holy Roman Empire:
c1f3b6e639c03b8d0cb3030ab9ef643e0daad0e6.png


In the center you get the preview screen of the coat of arms as you edit it and to the right some options of what to do.

I’ll start with the bottom right options:
  • Randomise within the rule sets we use to generate coat of arms normally, great if you want to reenact this pain.
  • As with the Ruler Designer’s DNA we let you copy and paste your coat of arms to share.
  • Discard any changes you’ve made to your work in progress masterpiece.
  • If you have previously edited and saved your new coat of arms then the discard button will be joined by a button to reset to the historical coat of arms if available.


The meat of the system comes in the form of customizing your coat of arms from scratch or adjusting the existing one, both share their core components but adjusted mode is more limited if you want to take a pre-existing coat of arms and just tweak it a bit.
The reason adjusted mode is separate is that some historical coat of arms are made up of a lot of emblems in an order that whilst looks pretty in game is rather cursed if you were to try and see the full layout and background usage.

So for the bulk of this I will be using custom as the example to see how you can make your own heraldry from scratch and call out differences in adjusted mode where applicable.
The coat of arms designer has three main panels: background, layout, and emblems.

Starting with the background panel you can pick from any of the background patterns as well as pick what colours should be used. For all the colouring options in the coat of arms designer we provided a palette with some pre-selected colours that are used in heraldry generally and are what we use in randomization of coat of arms but we also give you a colour picker to let you pick whatever horrifying neon colour you want.
In the adjusted mode you cannot pick a background pattern but you can change the colours.
a3966d2fd38e5dc04f620821629bef9119ccb857.png


Next up we have the layouts panel, they dictate the overall amount and positioning of the emblems in your coat of arms. This panel is disabled entirely in the adjusted mode.

To preempt this question, yes there are only a few layouts in the picture (some even duplicates) and that is because the other preset layouts are currently being worked on so there will be more than this in the released version.
Though if you have any ideas for some cool layouts do let us know! Now is the perfect time to give us some ideas whilst the presets layouts are being implemented.
c6e9ad61d14cc5d4e122a7f5a9d331c85e45a421.png


The bulk of time you will spend is likely to be in the final emblems panel, this lets you pick which of the over a thousand emblem textures that you want to use as well as how you colour them.

You can select which emblem instance you want to edit or select multiple of them by shift clicking, there is also a button to select all of them or reset your selection too so you can edit in bulk easier.
a7019e48288333cff93a9f15d88e138c2c0109d7.png

59d4a93667dbe1ff79f232b00c200bac5b979b56.png


Since some historical coat of arms can have a lotttt of emblems we show them in a paged setup of 10 at a time for easier editing.
I used france a lot in my testing since it has so many to make sure things always worked on a large amount of them which has now ingrained into my brain that our france coat of arms has 33 fleur de lis on it.

To try and help the contrast of the emblems we set it so that the previews have a background that is either white/black to help things stand out better.

We also have a detailed edit mode which lets you go deeper and modify the exact positions, scale, and rotation of all your emblems as well as modify what layer they are on and even add and remove them to your heart’s content! So you can really end up with a custom coat of arms to represent the majesty of your dynasty, or as I’m sure some of you will do, try and find a way to make it look phallic as quickly as you possibly can.
29a66e41ed987eef3e43f6a570197b918f2d0663.png

bb5b6fb2ec07df5fc7cc87952f979606af231c4f.png


All of these edits also support an undo/redo system to make incremental changes easier.
Cadet Houses also get an additional option for if they want the quartering of their coat of arms enabled or not, in case you want to show your dad who’s boss.

That is a lot of words to explain this but let's be honest you all just want to see it in action so here we go:


Mini-shout out/commiserations to user “Lajos Tueur” who on Saturday released a mod to try and implement a coat of arms designer and had to fight against doing all of this very manually in the script with a hacky UI only for me to come in a few days later and release this dev diary.

That’s all for this week folks, thanks for tuning in and I hope you’re excited to make some majestic (or cursed) coat of arms for your rulers in 1.5!
 

HeroMarine

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