Anyway, I wasn't complaining, it's more of a warning to others, to know what to expect from RTX centric games on non-RTX hardware. If you want to defend laziness of developers, that's your problem.
What exactly do you think is
laziness? The game has a lot of reflective surfaces (though it isn't like it is set inside a mirror house), how exactly do you expect it to handle them a non-"lazy" way?
If you think this looks gorgeous, I really don't know what to say.
This is cherry picking, most of the environment isn't even
that reflective (if it is reflective at all - no, this isn't a contradiction with what i wrote above, the game has a lot of reflective surfaces but they are not very reflective themselves), here, i just installed the game again and took some screenshots from reflective surface (note that i actually had to run around to find something reflective enough to show it because a lot of the environment is concrete, rocks, etc that do little or no reflection) in the highest settings on my RX 5700 XT:
Also screen space reflections are a bit grainy (it is how they work) but not
that grainy, especially not for most materials.
(sorry for the imgbb but imgur was converting the PNG images to JPG with shittier quality)
And honestly that is exactly what i mean with "nit picky": even with the SSR limitations the game looks
and plays great. All you'd get with RTX is better reflections in the reflective surfaces, it won't change the game much. Or to put it another way, if you do not like how the game looks without RTX chances are you wont like how it looks with RTX too.
Yes but he also said that he doesn't want to replay the game because the combat got boring due to:
- Telekinesis throws are far too OP, as they trivialise every other power and weapon
- Enemy AI lacks aggressiveness and their design is not varied and versatile enough to properly challenge the player
- The character and weapon progression system is just bland
These are subjective reasons though that apply to him, personally i found #1
very fun and at no point i got bored of it - it is my favorite part of the game's combat (alongside with levitation: flying around and throwing all sort of shit to enemies never got old for me). Also i think he simplifies things a bit, i had to upgrade and switch to different weapons during the harder missions though I mostly agree with #3, the progression system is kinda meh.
Fun shooting was reason enough for me to replay both Max Payne games ton of times. On top of that they have great atmosphere. They are just complete package in a way that happens rarely in video games. Remedy never made anything even remotely as good since.
As i wrote, i find Control as good as Max Payne though for a different reason - gameplay. Personally i liked Max Payne but that was largely for its story, the gameplay is good too but after a playthrough i never felt playing it again.