Finally got around to playing this, because I postponed it until it was content complete with the patches, as of the latest anniversary patch.
And I'm very glad I did, because I have the time now to delve into it.
The game oozes atmosphere, and really shows how Vince and his team cares about the details and the classic cRPG experience.
Vince GETS what makes cRPGs good, period. The worldbuilding, the writing, the story, the artstyle, everything really comes together to create a believable experience and inner workings of the ship.
The music is great, but the game COULD have had abit more ambience to it, and more sound overall, personally.
Character design and build design is great, and there are various ways to build your character, and the classic 3-way approach to complete the game (talking, combat, stealth).
The biggest drawback for me tho, is actually the combat. Yes, there's alot of different builds, but combat itself just feels too slow, too I dunno, kind of boring, and combat just feels clunky and feels like the game is fighting me when in combat, somehow.
The sound design and animations of the combat leaves a lot to be desired, for obvious reasons, and I found myself just going with persuasion or stealth builds to skip most of combat entirely.
The talker and stealth playthroughs were thankfully very nice, and a fun experience.
Would I have liked VO? Fuck yes, at the very least just VIPs with some good VO. Fallout 1 being the perfect example of not too much VO, but just the right amount.
For obvious reasons tho , the budget wasn't there to get that in, it is what it is.
Now playing this for 20 hours+, I came to realization, that I was both happy and sad at the same time.
Happy because the game is really fun and great to play, and it gives me that old school cRPG itch with sci-fi on top of that for good measure, what's not to love?
Sad because I think about what this game COULD have been expanded to in terms of professional VO, polished combat, more quests and areas, and stuff like that, had Vince and his team had a lot more money, time and stuff like that.
A game like this deserves AAA money thrown at it in an never ending cycle to make it as good as possible.
You think about all the complete SHIT AAA assembly-line piece of trash games coming out with 100x the budget of Colony Ship, you really get jaded. Why? Why the fuck don't anybody make games like this anymore, and take some risks? (I know why)
For an indie game, this game is easily a 9/10 for me, and improves everything and lessons learned from AoD, which I also loved.
I am incredibly annoyed and sad that Iron Tower probably won't be able to do another game, like a sequel to Colony Ship, which they absolutely deserves beyond all reason.
Thanks to Vince and the team for this amazing experience, I wish them the absolute best, and hope they get to make more games in the future with whatever ressources they need to make it the vision and game they want.
And I'm very glad I did, because I have the time now to delve into it.
The game oozes atmosphere, and really shows how Vince and his team cares about the details and the classic cRPG experience.
Vince GETS what makes cRPGs good, period. The worldbuilding, the writing, the story, the artstyle, everything really comes together to create a believable experience and inner workings of the ship.
The music is great, but the game COULD have had abit more ambience to it, and more sound overall, personally.
Character design and build design is great, and there are various ways to build your character, and the classic 3-way approach to complete the game (talking, combat, stealth).
The biggest drawback for me tho, is actually the combat. Yes, there's alot of different builds, but combat itself just feels too slow, too I dunno, kind of boring, and combat just feels clunky and feels like the game is fighting me when in combat, somehow.
The sound design and animations of the combat leaves a lot to be desired, for obvious reasons, and I found myself just going with persuasion or stealth builds to skip most of combat entirely.
The talker and stealth playthroughs were thankfully very nice, and a fun experience.
Would I have liked VO? Fuck yes, at the very least just VIPs with some good VO. Fallout 1 being the perfect example of not too much VO, but just the right amount.
For obvious reasons tho , the budget wasn't there to get that in, it is what it is.
Now playing this for 20 hours+, I came to realization, that I was both happy and sad at the same time.
Happy because the game is really fun and great to play, and it gives me that old school cRPG itch with sci-fi on top of that for good measure, what's not to love?
Sad because I think about what this game COULD have been expanded to in terms of professional VO, polished combat, more quests and areas, and stuff like that, had Vince and his team had a lot more money, time and stuff like that.
A game like this deserves AAA money thrown at it in an never ending cycle to make it as good as possible.
You think about all the complete SHIT AAA assembly-line piece of trash games coming out with 100x the budget of Colony Ship, you really get jaded. Why? Why the fuck don't anybody make games like this anymore, and take some risks? (I know why)
For an indie game, this game is easily a 9/10 for me, and improves everything and lessons learned from AoD, which I also loved.
I am incredibly annoyed and sad that Iron Tower probably won't be able to do another game, like a sequel to Colony Ship, which they absolutely deserves beyond all reason.
Thanks to Vince and the team for this amazing experience, I wish them the absolute best, and hope they get to make more games in the future with whatever ressources they need to make it the vision and game they want.