The_Mask
Just like Yves, I chase tales.
The only problem I see is that Elhoim might've read all of that.
The combat in AoD is your run-of-the-mill TB style affair, with difficulty cranked up. I am fine with that, but I would like things like extensive C&C, multiple approaches to quests, wildly different classes and TnA. I doubt this game will feature TnA as zoomers are sex-negative, but I know AoD had most of the other aspects covered.Have you tried combat approach in AoD? If you did and liked it then you'll like it in this game, too. Otherwise, I wouldn't be sure although there're some improvements regarding story approach.Ended up buying this on early access without reading this thread or trying a demo. I don't intend to play the EA builds as I'm not a fan of unfinished products and glorified demos. How poor was my purchasing decision? Is this game any good? I'll be honest, I made a gamble here as I was not a fan of Age of Decadence (I don't like how it handles the story sections with teleporting you around all the time and basically delivering the content in a VN style fashion).
Either way, you did the right thing by buying this - among very, very few devs these ones deserve all the support we, RPG-enthusiasts can give.
Eh. Colony Ship's system has grown on me. I like it. You put tags on the skills you want to hyper focus on. Do the content to level up those preferred skills and you're able to naturally get good at them. It takes a bit, but the system is at its best when you're a combat build.AoD skill system was better, just let me dump points on what I want.
I just don't like tagging system and I think it has some kind of popularity only thanks to the fallout series even though tagging was never one of the things defined the series in a positive way. Giving points is easier and flexible, much easier to plan ahead or fix what's wrong with your character. The gameplay would be golden if only they went with older skill system that used on AoD.Eh. Colony Ship's system has grown on me. I like it. You put tags on the skills you want to hyper focus on. Do the content to level up those preferred skills and you're able to naturally get good at them. It takes a bit, but the system is at its best when you're a combat build.AoD skill system was better, just let me dump points on what I want.
Could you go into detail by what you mean by this?just need to emphasize its flow more in actual gameplay which probably will work better with more acts.
what if you could bank them, but only spend during future level-ups?being able to bank skillpoints is degenerate gameplay behavior
Could you go into detail by what you mean by this?just need to emphasize its flow more in actual gameplay which probably will work better with more acts.
being able to bank skillpoints is degenerate gameplay behavior
Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Just a simple "tag as junk" in inventory and a "sale all junk" button at merchants would be a big QoL improvement.Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Yes, we are working on improving that.
Maybe. But I frequently want to keep X copies of a certain item, say a gas mask, in case I need to switch to helmet+goggle+mask instead of mandalorian helmet. And I might want to keep 1 copy of each of the light armor subtypes, one for melee heavy encounters and one for ballistics.Just a simple "tag as junk" in inventory and a "sale all junk" button at merchants would be a big QoL improvement.Any chance of getting some better inventory filtering/autosort? It would be nice if it could sort all the bad/obsolete items consistently at the top/bottom for easy selling.
Yes, we are working on improving that.
Thats pretty bad ass to reflect the item quality and condition. Hate when games do Mk1, 2 and whatever and its just the same item. The nades having their effect as graffiti is pretty neat solution for UI also keeping maintaining immersion, because whoever is stocking then wanna know what the fuck they do.Some pictures of upcoming changes that devs posted in discord:
Fallout had AMAZING 2d animations for every form of gruesome death available in the game and that's a significant part of what made the game memorable. AoD/DR also had very good animations, especially with spears:I wanna see the death animations they plan to implement, hope they are gory specially with those weapons
Everyone hates on monks until they dip 1 level for the passives.The monk class should be excised from RPGs.