Electronics 2 - Initial conversation with Zeke in Power Plant, 20SP (can't make companions have this conversation? Otherwise I got this one)
Electronics 2 - Remove targeting module from broken turret during
You Shall Not Pass (Braxton), 20SP (didn't do this quest yet)
Electronics 3 - Replace faulty module during
You Shall Not Pass (Jonas), 20SP (didn't do this quest yet)
Electronics 3 - Discussion with Zeke after returning Override Module, 20SP (can't make companion do this dialogue, or I got it)
Electronics 4 - Fix the turret during
You Shall Not Pass (Braxton), 20SP (didn't do this quest yet)
- Electronics 2 - Conversation with Sharp Face in the Armory, 20SP (can't make companion have this convo, also I wanted to kill him)
- Electronics 2 - Activate the decontamination panel in the Armory, first room with frogs, 20SP (killed the frogs, because I forgot / didn't realize I needed the electronics xp)
Electronics 2 - Examine frog pacifying machine during
Eviction Notice, 20SP (had faythe so had to do nonlethal solution)
Electronics 4 - Use electronics to disable generator in Mission Control Level 4, 20SP (didn't kill hargrave yet)
Electronics 4 - Hidden door to skill training room in Mission Control Level 5, 20SP (??? I have no idea what hidden door is being meant. I unlocked both doors leading to this room)
Electronics 6 - Locked storage door behind turrets in Mission Control Level 5, 30SP (this is the one I lack skill level to open)
So by my count, 40 SP(?) missed because it's not the PC who tagged the skill, 20/40 SP missed because they require the "easy" mission in main quest finale of chapter 1 which I haven't done and probably won't do. 20 SP missed because I did combat instead, 20 SP because I recruited Faythe in the "wrong" order and 20 because I have yet to beat the hardest fight (or at least one of the hardest, but that's what I want locked treasure for).