Why allow looting in combat, especially in light of the multi-phase fights?
This happened before with the Braxton fight, but factory is full of it. I get you don't want players to loot everything, but atm they still can, it's just extremely gamey.
Is this intentional? Extra loot for spending AP for looting, keeping at least one enemy alive? Extremely degenerate.
If you loot with Smiles it goes into her personal inventory, screen says party inventory.
Also, autosave at the start of combat would be nice, like in DR/AoD.
I'm going lone wolf anyway. Everytime I see an electronic or computers check I leave it to Faythe(I either immediately go back to the pit and grab her or clear everything I can in the area first without triggering those checks).
This is also incredibly annoying, the needed change is allowing you to NOT deploy some party members in a fight. Even in a full party run I'd use that occasionally.
I thought I missed something, but it's just that I don't fail.
It's done in a pretty dumb way, who would ever want to skip that turret encounter intentionally?
Will be changed in the near future.
You should add an option to intentionally fail skill checks, a simple toggle would work fine.
Would fix all currently annoying situations and save you a lot of work on future ones.