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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
Guys who have it, hows difficulty compared to Age ?
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
424
Guys who have it, hows difficulty compared to Age ?

I would say it's way easier to get into. Since it's a more traditional party-based rpg, you know how to approach it, and since the game distributes your learning points for you, you don't need to worry about meta.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,654
Location
Bulgaria
Guys who have it, hows difficulty compared to Age ?
A cakewalk, tbh. But VD already said he'll make it a lot tougher before leaving EA.
Ohhhh gods,it will be another edgy garbage then. The difficulty at the moment is perfect. It is hard enough to give you a challenge from time to time,but easy enough to not make you save scum 50 times per battle because you lost a companion or died. In AoD at least you could get past because of the skill system. Here you don't have skill points to put in combat skills and you will end up stuck.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,654
Location
Bulgaria
The difficulty at the moment is perfect.
Really? It felt far too easy to me. If he keeps it as is, I hope he'll include a hard difficulty mode or something along those lines.
Well it is the start of the game it makes sense that it is not hard. The many frogs battle was the hardest tho. If you want difficulty you could always replay it solo. But i do agree,a difficulty option would be nice. Current difficulty is perfect for normal difficulty setting. If people want to play harder or easier,then let them. To each their own.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,654
Location
Bulgaria
Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
Same with talking skills.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
Same with talking skills.

Probably even worse, since talking skills also go up when you fail. And currently you often want to fail the last check so you can fight, thereby getting combat xp + loot.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,654
Location
Bulgaria
Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
Same with talking skills.

Probably even worse, since talking skills also go up when you fail. And currently you often want to fail the last check so you can fight, thereby getting combat xp + loot.
Yeah it is not a good system when you fail you end up getting more shit all around. That said,the debate quests are pretty good,it does actually matter if you succeed or fail in those ones. But yeah when you fail some persuasion you get more speech xp then you get combat xp and then you get money and loot.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,410
But yeah when you fail some persuasion you get more speech xp then you get combat xp and then you get money and loot.
on other hand you got to survive lower initiative and potentially miss on receiving perk granting you extra initiative
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,654
Location
Bulgaria
But yeah when you fail some persuasion you get more speech xp then you get combat xp and then you get money and loot.
on other hand you got to survive lower initiative and potentially miss on receiving perk granting you extra initiative
Why? Don't know when you get perks and shit,i didn't get any in me gameplay. That said by the end i had 75+ initiative.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,410

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
Wait, isn't tagged 200% sp? That graph is 150%, which is mastermind's.
Tagged doesn't really matter much with combat skill. 2 skill levels are in general less impactful than a feat. Coming from AoD, Iron Tower doesn't push numbers to that extent.
Non-combat skill is a different matter due to its gating nature.

Yup, you're right. I was thinking of the wrong thing :D

Will do it again.

Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
Same with talking skills.

Probably even worse, since talking skills also go up when you fail. And currently you often want to fail the last check so you can fight, thereby getting combat xp + loot.


You make battles harder that way though. If you pick fights from the start you get an initiative bonus. Some fights also start you off in more difficult positions if you talk too much.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Wait, isn't tagged 200% sp? That graph is 150%, which is mastermind's.
Tagged doesn't really matter much with combat skill. 2 skill levels are in general less impactful than a feat. Coming from AoD, Iron Tower doesn't push numbers to that extent.
Non-combat skill is a different matter due to its gating nature.

Yup, you're right. I was thinking of the wrong thing :D

Will do it again.

Upping the difficulty of the non-combat gameplay will def be extremely annoying.

E.g. right now if you don't spend the initial skill point on Computers, even if you tag it, you have to delay a lot of content so you can get the needed 1->2.
Same with talking skills.

Probably even worse, since talking skills also go up when you fail. And currently you often want to fail the last check so you can fight, thereby getting combat xp + loot.


You make battles harder that way though. If you pick fights from the start you get an initiative bonus. Some fights also start you off in more difficult positions if you talk too much.

Harder fights for bigger rewards is pretty standard, it's just done in a roundabout way though.

Currently it's very viable, might not be if the difficulty gets amped up.

There's really no reason NOT to do it unless you can't win the fight.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,809
Location
Perched on a tree
Well, I can't run the game with my toaster even though the combat demo worked just fine (AMD E1 2500 + integrated Radeon HD, probably 8200 or something)

It's asking me to update the graphic card drivers but they're up to date and the asked version is for either win 10 or 7 (and my OS is 8).
Did it anyway and surprise, it didn't work either.

Well, it's not like i really wanted to play the EA, i'll just wait for the usual final release +X updates.
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
So, third time's the charm.

Seems like it does make a difference but only up to 2 levels currently - which is very impactful.
I still think feats are more impressive as they do 2 levels of skills+ something else usually -> 10 evasion + 10 evasion if below x HP.

But, certainly tagging is impactful.



https://gofile.io/d/auvAqk
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,410
can you do same with mastermind factored in? Adding 2 lines for mastermind without tag, mastermind with tag
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
Yes, I did a quick test and it seems it's an additive 50% bonus -> 100 XP = 150 Mastermind XP = 200 Tagged XP = 250 Tagged Mastermind XP
Let me know if that's wrong.

It looks a bit harder to see with all three, so I've made two graphs
1. Which is what you mentioned - just level by XP gain.
2. Difference in level.

For both, you need to take anything past level 9 with a grain of salt as I guesses the number. But you actually see 2/3 level difference as a Mastermind Tagged. That becomes pretty substantial.
I know that ITS are changing the levels required for each of the levels in the next patch so will have to redo though.




https://gofile.io/d/MBeiP8
 

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