Read Before Buying
While we do want to sell more copies, we don't want people disappointed with what they buy, so here's a fair warning based on the first week's feedback and early reviews.
Combat is difficult. You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds or avoid fights you can't win. If that's not your idea of having a good time, you'll be disappointed with your purchase.
There are no difficulty modes as you can easily handle 90% of encounters by diplomacy, stealth, and occasionally science skills. In fact, diplomacy is the Easy or Story mode, if you prefer, but if that doesn't work for you either, maybe you should consider buying a more suitable game instead.
If, however, you're determined to master the combat system, here's a handy guide into its esoteric mysteries. There are 3 main factors determining the difficulty of any combat encounter and your character's life expectancy:
- Accuracy
- Evasion
- Damage (both dealt and taken)
If you want to even the odds and maybe even shift them in your favor, you must learn to control these factors. Let me show you how:
Accuracy = 50 + bonuses from (stat + skill + feat + implant + helmet/goggles + weapon). You can easily neglect a couple of items from this list and still be a competent fighter, meaning you don't need to min/max your stats (or play the one true build that works) because it's only 1 item out of 6.
Evasion = bonuses from (stat + skill + feat + implant + armor handling – armor penalty).
When two characters decide to settle their differences the old fashioned way, more factors come into play:
Accuracy of the attacker is further modified by the attack type (different attacks have different pros and cons), your gun's effective range, and inflicted penalties.
Evasion of the defender is further modifier by cover (the exact bonus depends on the angle), gadget bonus (if you're using Disruptor Field), and smoke/spore cloud (smoke grenades and certain critters).
This info isn't hidden: you can open your character and inventory screens and see the detailed breakdown of your accuracy and evasion, or press ALT when targeting to see why your to-hit chance is lower than expected.
All incoming damage is reduced by damage resistance (feat + implants + armor) and energy shield (gadget and/or energy armor). Weapons with good penetration and/or aimed attacks can reduce enemy's damage resistance, dealing more damage.
"It's got a walnut stock, cobalt blue steel and a hair trigger. That's right, shop smart. Shop S-mart."
You start the game with 1,000 credits. The starting gear is enough to get an experienced player through the first few fights but if you're struggling, go to the nearby weapon and gadget stores and buy yourself either Energy Shield or Disruptor Field and a better gun. This will boost your survival odds significantly.
"You can learn from anyone even your enemy."
Last but not the least, your best teacher isn't a guide on the internet but the Combat AI controlling the enemies:
The enemies use the same system as you. They have similar stats, skills, weapons (which you can loot after the fight), and rolls. The AI doesn't cheat but it knows the system better and uses it more efficiently than the new player.
The combat log on the right will show you all the info you need: attack type, damage rolled and resisted, even to-hit ranges and rolls.
When in doubt, try the demo
Even if everything I said sounds exactly like your kind of game, try the combat demo first. It's harder than the game due to the narrow focus on combat, but if you can handle the demo, you won't have any problems with anything the game will throw at you. Should you have any questions, we’ll be more than happy to answer them.