Kneeling not only behind cover, but as a standard 2 points action.
Why: adds a bit more depth to combat system, kneeling animation is done already – should be easy to implement. It would turn automatic kneeling behind cover off, through, and would require redesigning combat system a bit. Similar option was implemented in Fallout Tactics.
Previous conversation
Since the conversation keeps changing when you choose an option without the ability to check history, and often you cannot choose the same flavour option again it might be worth it to add a review buton like in fallout.
Floats
Why: Makes the ship a bit more lively, gives the bars and guards some flavour and helps with distinguishing the factions. The guards have floats after you start initiating conversation with them already, so it seems like relatively easy implement option. I don't know how hard would it be to add timed repeatable floats.
Map:
The place is relatively similar to each other, so newer players can easily get lost. Since it’s a wild place, without control – would it be possible to slap a coat of red paint on one set of barracks, green on the other one? People like to distingush their places, and in the Pit it would make relative sense.
Bodies:
We’re told they’re being recycled. They dissapear. However, we do not see the process. You can fight two junkies, before getting to grill lady. Why not have her thank you for more protein and give you some meal (even if it’s flavour only option)? Why not have something like Planescape Dusties hunting for corpses? You could tell them about sharp face’s goons for example, and get 10 creds for each body.
Portraits:
There is like 20 of them. I’m not even suggesting the old „pay 10 bucks, get your face in” scheme, but seems like having more pictures would really help. Wasn’t there a website that generates faces? Someone noticed that Billy was taken from Vikings, and I doubt anyone would care, but still.
Backstory/jobs:
Ok, we have a lawless hellish pit. So we have gunners, gangs, and desperados. That’s cool. We also have explorers of ruins (ship parts), bartenders, foodmakers, Cinema. Also cool. But what about the rest?
Basically I can buy that there is some sort of universal basic income on the ship to pacify the locals. That would make our hero wanting to change something, without a previous job experience, so no need for a big backstory. Some odd jobs for Tanner are also an interesting angle, that could give the player another npc with a shared past on a job or two. What does the Pit exactly provide, that it works, sans UBI? Why does the three factions want to control it?
What I feel is missing is:
Body collectors – as explained before. For flavour mostly.
Ship fixers – makes more sense as a protector subgroup who goes and checks the ship for any damage, similar to Red Cross, and other organizations. Even the Brotherhood would need to let them in, since mores hip damage puts everyone in danger. There is a stationary NPC in Power Station, but it would make sense for more NPCs to be doing that, and i.e going to the freshly discovered part of the ship, after the player allows it for a small fee. From welding to electronics.
Drug makers – if we have junkies, dealers, etc. we could also meet the makers. It would also make sense if the combat drugs were made from recycled bodies.
Armor/cloth/ammo makers – an important set of goods. Can also be in the big city of course
Prison+reeducation center – it makes sense for it to be in the Pit, since it’s where the unwanted people go. It can even be mentioned only.
Teachers – will be added, from what I’ve seen on the steam page.
Artists – either painters or sculptors, even if only religion imagery – it’s fine if it comes in 1-2 quests (find ornate knife, ask artist to do something for a faction).