Elhoim
Iron Tower Studio
Yeah, I thought I was too biased due to beta testing but the difficulty is lacking here compare to AoD. There were also certain 'threshholds' after which run could become a complete faceroll, ecpecially if char was able to move deeply into arena right off the bat and get the right gear. Here while vendors sell mostly utter trash you can get your hands early on granger coat or rusty doomsayer. Consumables are what they are but still - getting stasis grenades so early? And the ability to buy high-grade grenades right at the start? Not sure. Skill-checks are tight but not tight enough since after learning my imstakes in the second run I got access to all the stuff: implants, tokens, gear... Hope that there will be enough challenges ahead to use all of this.
Yeah, we are doing a balancing pass right now. We did some fixes since some enemies didn't have proper stats (especially arena fight 5). What we are working on is in improving the enemy's initiative, since it's kinda low in general, and once you have Evans and Faythe (44 and 42 initiative), and your own character with a similar one, you get 3 party members going first in most cases, which is HUGE. Also we'll do a loot pass. It's kinda hard in some cases since it's a core aspect of our games to loot what the enemies have, so once you give them cool stuff to put up an interesting fight (and to cover weak points), then your characters get it all.