Jaesun
Fabulous Ex-Moderator
I like that 3rd option the best.
Hah - I knew someone would mention the reduced party-sized. I know you're joking, but of course I'll squeeze in as many as I want in the real version. Right now I'm thinking 6 core members and 2 henchman / hirelings / NPCs.The party has only seven characters now.
Joking aside, you could win a little space for the log on the Wizardry-style layout by placing the info/stats window above each portrait and allow the player to toggle between the portraits and stats. I think that's what Grimoire does.
That is a great point - I hate excessive mouse-clicking too and will do what I can to avoid it. Actually the game will be mostly playable with keyboard aside from clicking interactive things in the 3D view. There will be keyboard shortcut for almost everything.One of the things I hated most about Grimrock was that each action required a click. If you are planning to make a game that requires a mouse click or more (for submenus) per character, per round, I would not play it.
It is good that you are considering mouse travel, but you also need to consider mouse clicks and shortcuts.
The pixalated font is consistent with the feel of the game.Alright, I finished the initial mock up for the stats screen to show the details of each character in the battle.
Does it look good?
Any comment?
The pixalated font is consistent with the feel of the game.
The pop-up window that explains each status is a good idea, but maybe that could be integrated as a info box the lower part of the screen, since it looks kind of empty right now.
Heh... My wheels are spinning now with derelict Death Star adventure location ideas - thanks! A Death Star-like megadungeon would be pretty badass.You play an Empire engineer, who, during a routine repair job, gets stranded on the surface of a Death Star...
Heh... My wheels are spinning now with derelict Death Star adventure location ideas - thanks! A Death Star-like megadungeon would be pretty badass.
WW2-esque Nazi Moon Base?You'd have to flesh out exactly what kind of enemy types you encounter (repair bots? other engineers?), and your end-mission...
Due to licensing issues, it can't be a Star Wars Death Star, but it could be a "wink-wink" similar-purpose artificial weaponized moon...
Set it during a battle, random Rebel fighters and Tie-Fighters fallout out of the sky and falling on your head or nearby, providing fat loot.You'd have to flesh out exactly what kind of enemy types you encounter (repair bots? other engineers?), and your end-mission...
Due to licensing issues, it can't be a Star Wars Death Star, but it could be a "wink-wink" similar-purpose artificial weaponized moon...
Well the only thing I'd really steal from Star Wars is the concept of the moon-sized massive space station / planet-destroying mega-weapon. All other stuff would be my own creation using the science-fantasy setting I'm making.You'd have to flesh out exactly what kind of enemy types you encounter (repair bots? other engineers?), and your end-mission...
Due to licensing issues, it can't be a Star Wars Death Star, but it could be a "wink-wink" similar-purpose artificial weaponized moon...
I like the research idea. I think defeating them in combat should also contribute slightly to the research progress.
fuckit. I lost some of my shit. just when I wanted to return to producing some quality shovel/abandonware. I probably accidentally removed it. never save your stuff in desktop folders.
I did find my glorious battlesim tho.
download it here:
♥ http://www.absum.se/codex/battlesim.exe ♥
just open the exe and see the battle of ultimate carnage unfold.
(this was meant to be how battles were to play out in a fantasy kingdom sim)
I guess this is a golden opportunity to start something new.
i made it, freehand, yo!Did you make your own graphics, or did you get it from some website / game? I kinda dig the style.