Did you know? Turn-based combat is harder to code than realtime and RTwP combat.
To me there is no difference between RTwP and RT, because with RTwP all you have to do is stop/start the updates and you're done. And TB code can be a tangly mess if you are inexperienced, but path finding is a lot easier in grid based games.
If you're using a good commercial 3D engine, RT is not something you have to worry about though, as that's what they design them for.