PompiPompi
Man with forever hair
- Joined
- Jul 22, 2019
- Messages
- 4,282
I am trying to recreated first level of Burial Stone, but with more interesting combat.
What do you think?
What do you think?
At some old corporate job I wrote a PHP web interface to ease the thankless job of a Moroccan colleague. One morning, she calls me, her lovely voice concerned, and asked me "why is there written "COIN-COIN" (the French term for duck noises) in every field ?".The first developer I hire to help me extend my engine: "Why is there a comment that just says peepee"
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.Their faces are too clean. They should look like better if they just washed up in a dirty lake.View attachment 41532
Totally reworking the game art. Not finalized, but this is the direction I'm going. Any suggestions or feedback? I'm going to start adding new characters and working on the main quest.
Not bad but kind of bland right now. Font could be hand-drawn for more personality, it's very non-plussing as is. Faces are ok to good, the redhead one is kind of weird (her right eye in particular is fucked up), and all could use more color such as rosy cheeks or a tad more contrast.View attachment 41532
Totally reworking the game art. Not finalized, but this is the direction I'm going. Any suggestions or feedback? I'm going to start adding new characters and working on the main quest.
View attachment 41532
Totally reworking the game art. Not finalized, but this is the direction I'm going. Any suggestions or feedback? I'm going to start adding new characters and working on the main quest.
The thing that strikes out to me the most is that none of these characters look like they were drawn by the same person. While it doesn't necessarily strike me as AI off-hand, the visual inconsistency, as Zanzoken noted, makes this look bizarre to someone just coming across it. Like you copy and pasted a bunch of images you got from difference sources together. I think it's bad enough that most people are going to notice.View attachment 41532
Totally reworking the game art. Not finalized, but this is the direction I'm going. Any suggestions or feedback? I'm going to start adding new characters and working on the main quest.
I think it looks pretty good, but there's a lot of room for improvement. While most of the criticism so far has been related to the style/consistency of the faces, if I zoom out and look at it as a whole, I actually think the weakest part is the text in the center. There's nothing interesting or videogamey about the text. Almost every JRPG logo out there has an interesting typeface and at least some level of complexity in the text style/effects (gradient, outline, inner/outer glow, drop shadow, etc.). If I were you, I'd collect a bunch of JRPG logos as reference and copy the parts you like from their text styles.Any suggestions or feedback?
What do you think about C standard library / breaking ABI ?
Nice! Color pallete is great, reminds me a little of bitmap brothers games.Probably better to post here for frequent updates rather than a thread.
The art style is finally finalized and enough content for a demo is almost done. Currently reworking the stealth system and will fine tune the combat as the content development goes on.
The progress of the tileset + UI:
Apparently the art is very inspired by PC98 games, and managed to integrate Fallout-inspired Skilldex in the UI:
But yeah the project is an action RPG that will heavly lean into some CRPG elements.
Looks awesome! I like the original combat approach mixed with the Realms of Arkania style travel.I'm working on this C64 styled fantasy adventure game.
Let me know what you think.