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I wanted to redo the cheap crappy autosave animation I had. So I made this.
I couldn't just take an image and rotate it. No, sir. That would save me far too much time. I had to go into AfterEffects and actually render spheres, and pre-render the spheres together as an object, and then rotate the object, and get the lighting consistent so it's always from the top-left, and create a bezel for the ring, and rotate that, and make sure its lighting was consistent. And the icon that actually shows up in the game is 1/4 this size and it spins faster so it's not like anyone will actually notice unless I shove it in their face like I'm doing right now.
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I couldn't just take an image and rotate it. No, sir. That would save me far too much time. I had to go into AfterEffects and actually render spheres, and pre-render the spheres together as an object, and then rotate the object, and get the lighting consistent so it's always from the top-left, and create a bezel for the ring, and rotate that, and make sure its lighting was consistent. And the icon that actually shows up in the game is 1/4 this size and it spins faster so it's not like anyone will actually notice unless I shove it in their face like I'm doing right now.