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In Progress Codex Bloodbowl League

bionicman

Augur
Joined
May 31, 2019
Messages
741
Perhaps I'll join this side league with halflings.

Lagole Gon I'm available every non-weekend from 15:00 to 22:00 UTC+2. At weekends I'm free all day. I can also play outside this time range if you want.
 

Harthwain

Magister
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Dec 13, 2019
Messages
5,419
Jaedar

What time zone you're at? I am CET/CEST/UTC+2. I'd like to start at 18:00 at the latest, but other than that I should be fine with whatever hour you need to play at.

Edit: By the way, this is round 5/7, meaning the league ends after two more matches, correct? Isn't it a bit short?
 
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Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What time zone you're at? I am CET/CEST/UTC+2. I'd like to start at 18:00 at the latest, but other than that I should be fine with whatever hour you need to play at.
Same timezone here. Wanna do 16:30 tomorrow ?
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Now it's 17:30 where I am. If anybody wants to play, lemme know about 2 hours in advance and I am game. Sitting at home & writing all day every day, so finding time shouldnt be a problem.
 

boot

Prophet
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Dec 20, 2015
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Location
?
boot can you play tomorrow 4 hours after the poasting of this poast

that would be around this time right? would be perfect

By the way, this is round 5/7, meaning the league ends after two more matches, correct? Isn't it a bit short?

that might be my fault but we didn't have many people sign up, maybe a different format where everyone plays each other multiple times would've been better.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
boot can you play tomorrow 4 hours after the poasting of this poast

that would be around this time right? would be perfect

By the way, this is round 5/7, meaning the league ends after two more matches, correct? Isn't it a bit short?

that might be my fault but we didn't have many people sign up, maybe a different format where everyone plays each other multiple times would've been better.
Home & away format like in football and then knockout stages. Is this doable?
 

boot

Prophet
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Dec 20, 2015
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Home & away format like in football and then knockout stages. Is this doable?

I don't think you can work knockout stages into round-robin competition, but we could do a round-robin competition with two games each matchup + a separate knockout competition and I think the schedule can be made manually so it runs like that.

Can do that next tournament if we have one, sorry couldn't get you in yet vazha
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I think everyone facing everyone with a final playoff for the top 2 is enough. Can always run another tournament afterwards.
 

Harthwain

Magister
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Dec 13, 2019
Messages
5,419
Home & away format like in football and then knockout stages. Is this doable?

The following types of competition are available:

  • Ladder
    In Ladder format, the participating teams earn points according to the results of the matches they have played. They are ranked throughout the period of the competition, and the winner is the team with the most points after playing all the other teams.

  • Round Robin
    In Round Robin format each team plays every other team once only. Teams win 3 points for a victory, 1 point for a draw and 0 points for a defeat. The winning team is the one with the most points at the end of the competition.

  • Knockout
    In Knockout format, a team is eliminated when it loses a match. The winner of each match continues the competition and the loser is out.

  • Wissen (10-128 teams 2-8 rounds)
    In Wissen format, a system close to a round-robin is employed: each team plays the other and a points-based ranking is established, but there is a limted number of matches. The head-to-heads are generated for each round according to the results of each team.
With vazha we'd have 9 teams, meaning 1 short of creating a league in Wissen format (unless someone wants to run 2 teams?).

Edit:

Another option would be allowing the existing teams to join the next league, making it a continuation (and enabling the creation of custom teams, if someone wants to switch races, to ensure XP parity between the "old" and "new" teams. Just roll 2d6 before you start picking skills). I think all you'd have to do is check the "allow experienced teams" in settings of a league.
 
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Strange Fellow

Peculiar
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Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Edit: By the way, this is round 5/7, meaning the league ends after two more matches, correct? Isn't it a bit short?
We all have three games to go. I think it only seems short because we've been knocking out the rounds so quickly.

In any case, there's no rush to set up S2, is there? Besides, making the league twice as long just because increases the likelihood of someone succumbing to butthurt and leaving midway through, which disrupts the remainder of the tournament.
 

Darth Roxor

Rattus Iratus
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that would be around this time right?

yes.png


I think everyone facing everyone with a final playoff for the top 2 is enough. Can always run another tournament afterwards.

this

I think you people seriously underestimate league fatigue - usually after 6 or so matches people already get tired of any competition, and we've seen that happen not only in BB but also in Dawn of War. The longer a league goes, the more likely it also is that someone who sucks or gets consistently fucked by the dice stops caring and quits outright in the middle of the tournament.


Also, you can count me out for the purposes of prospective future leagues. I just hate this game with a passion, but unfortunately I have to be seasonally reminded of it.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
All right chums, I have created a second competition within the Codex league, entitled the "Codex Friendly Fourway" (no homo).

It's a simple round robin with the same competition rules as the Grand Open.

boot
vazha
bionicman

My new Dark Elf team is already registered. Looking forward to getting in a few more games with you gents. :salute:
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
I don't see an option to set a max TV? There is just an "Experienced teams" checkbox which is currently not enabled.

I think we all made new teams for the first tournament so I just did the same thing here. Should I check the box to let experienced teams in?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
In any case, there's no rush to set up S2, is there? Besides, making the league twice as long just because increases the likelihood of someone succumbing to butthurt and leaving midway through, which disrupts the remainder of the tournament.
I am fine with making S2, and allowing experienced teams to join. That way we will still play in a short format, while at the same time having longer perspective to build our teams with.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
A bashy and grindy 1-0 for me vs Harthwain .

Could have been 2-0 but Dolf messed up two passing plays by basing players with his interception skill. He then promptly died on the first turn in the second half, as star players are wont to do. Still, he definitely paid for himself. Some bad luck for my opponent in the second half meant he didn't really have much chance to prevent me from scoring, or score himself.

As a general note to players both old and new: It's important to have a gameplan, and your gameplan should include you scoring on the half where you receive. Going into the 2nd half at 0-0 with your opponent receiving is at least halfway to a loss and unlikely to wind up more favorably than a draw. Therefore, if you see this is about to happen, considering taking more risks.
 

Harthwain

Magister
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Dec 13, 2019
Messages
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Bretonnia wishes to announce that the match was sabotaged by the referee who sent Dirty Player and another stinking Peasant into the penalty box when all they tried to do was enact the noblest bretonnian tradition of respectfully greeting their opponent's faces with their grity spiked boots. The Bretonnian embassy has already started the hunt search for the referee in question in order to see that the justice is done.

From the other news: I bought Dolfar Longstride. He was supposed to be my secret weapon. With AG4 he should be able to pick up the ball and pass it on to the Blitzers (as well as another body on the pitch, giving me more room to foul with Peasants). Dolfar did manage to mess up two passes for Dark Elves (who said Pass Block is useless?), meaning I didn't lose first half 1:0, but that's a small consolation, considering I was attacking. He also managed to kill himself on the first move of the first turn, because I decided to be more move-efficient with my blocking the cage. Then he rolled another one, when I attempted to meet the Loner check (so I would've failed it anyway). So much for AG4, I guess (did I mention he also failed his first pick up attempt in the first half?). This resulted in Dark Elves going easily through my lines and onto my half, so death is a fitting end for Dolfar, I say.

Back to the fouling strategy... Sadly, first gang-foul on the Witch ended with an ejection (I got 3 supports, I think?). Another - after losing the ball in the first half - involving the whole team (8? 9?) was just a stun. The third (roughly the same number of players participating) was yet another ejection. So I got big fat nada from it all. But at least it forced Jaedar to score, because I was bent on killing that Witch, even if it was all I achieved that half.

The downside was that two of his players came back, bringing his team back to 11 against my 9 and I had 4 or 5 turns left. This forced me to man the right sideline massively in an attempt to make last desperate push for the tie, but it was not to be. Some men got pushed into the crowds by the Dark Elves. Others were valiantly pushed in by their own comrades trying to push out the Dark Elves to inflict as much damage as possible - King Edward "We Have Reserves" I style - when it was clear the touchdown was not happening. I got 3 KOs. Jaedar ended with 1 badly hurt. Overall it could've ended much worse for me than it did.

I think my main problem was not positioning my Blitzers well enough for the potential hand offs and run offs. I also don't construct my cages tighly enough to make sure they are as safe as possible. And I am severly missing Guard. Despite the teams being equal or roughly equal (which is good, considering I am playing Bretonnians) I always end up missing a player or two for these 2D blocks.

As a general note to players both old and new: It's important to have a gameplan, and your gameplan should include you scoring on the half where you receive. Going into the 2nd half at 0-0 with your opponent receiving is at least halfway to a loss and unlikely to wind up more favorably than a draw. Therefore, if you see this is about to happen, considering taking more risks.
The general plan was to punch and foul my way to victory(which is why I gave Dirty Player to my Peasant). With Dolfar being a sneaky option of passing the ball if needed. With Blitzers having Catch it ought to make the whole action safer than usual.

But my cage was too loose (because Dolfar fucked up his pickup on the first turn) and you managed to split it even more, meaning I barely managed to cross your half of the pitch when it all devolved into one giant scrum for the ball. I planned to hand off to my cage's Blitzer and run off with it through Blitz-made gap, but you put an end to it by knocking Dolfar down and the ball then landed on one of your players - after bouncing off the knocked down Blocker - who catched it, so he wasn't even able to attempt and recover it.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
sounds to me like you confused him with Helmut "Tough as Nails" Wulf
Bretonnians don't have access to a Chainsaw player. I was thinking about buying a Wizard, but Dolfar made more sense to me, considering my team's weakness. And I sincerely doubt a Wizard would've helped me much anyway, considering Dark Elves are mostly AV8, all of which are capable of picking up the ball.
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,145
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I think my main problem was not positioning my Blitzers well enough for the potential hand offs and run offs. I also don't construct my cages tighly enough to make sure they are as safe as possible. And I am severly missing Guard. Despite the teams being equal or roughly equal (which is good, considering I am playing Bretonnians) I always end up missing a player or two for these 2D blocks.
I was greatly relieved you got +1ma on one of your players instead of guard. Guard is so insanely good for st3 teams, but as it were I was very comfortable playing a bashing game as we had the same amount of block but you had some av7 squishies.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
I was greatly relieved you got +1ma on one of your players instead of guard.
Bretonnian Blitzers don't have access to ST without doubles (I got 6 + 4).

I was also contemplating taking Sure Hands, Dodge or Tackle.
 

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