That kind of system invariably creates homogeneous PCs. That's the kind of system Elderscrolls uses.That's why you create a system where specialization is not only incentivized but almost mandatory for success.
Where would a barbarian get the books; or learn to read at home? Why would he (or indeed she) even do this, and ostracize themselves from their social group——and yet remain living there. If they moved to a city (or dark tower) for an education in the occult... how would they remain a barbarian?This won't be a problem as long as there are appropriate trade-offs in place. Perhaps this Barbarian Mage is less skilled than his other Barbarian tribe-mates due to the time he spent reading and learning versus training, and he is similarily less skilled at casting Magic and learning complex spells then a full-time mage would be due to his split priorities.
The usual problem with classless systems is that the PC has no formal education, and has the [unbelievable] option to continually improve their skills during the game.When you look at Underrail and Age of Decadence, games that balance this "classless" system to near perfection, I find it hard to compare any class-based system to the level of simultaneous specialization and utility that is allowed. All of your arguments are situational, and dependant on a system that manages to get everything wrong.
For party-based RPGs - classes. For single character RPGs - classless.
AgreeFor party-based RPGs - classes. For single character RPGs - classless.
I tipped the hand of fate
You faggots insisting Class > Classless should play stuff like Underrail, AoD, Arcanum and Dark Souls.
Classes>Classless
yesClassless > Classes
Specifically why? More specifically... Why is is better for role playing—as opposed to digital cosplaying?Classless > Classes
See... a class is what the character has aspired to be, trained to be—this is what they spent their life doing before the game begins.
This is also why they not only have little to no experience with skills outside their purview, but they are also biased against them. A wizard would scoff at having studied all their life to cast spells, only to resort to beating something on the head with a club—ie it's as insulting to them as for a warrior resorting to magic tricks instead of one on one combat.
Also: The real [under the hood] reason is that mechanically each class needs a set of exclusive abilities—or there is no incentive not to play the spellcaster. Why would anyone choose to play Conan when they could choose to play a Barbarian mage who is Conan plus lightning & fireballs. The solution is that you cannot train to do both.
A big [really big] deal in the concept of roleplaying, is to play the limitations of the role—what would Conan do; what would [THE] Gandalf do... and how would that be handling things differently?
When you have a classless system where the PC can elect to learn anything... that devalues what they have already learned—and anything they can learn. This is who they are...and yet in a classless system, a master thief who spent years becoming a cat burglar/ pickpocket, can on the whim decide to learn spell casting, and within minutes be able to turn invisible, or cast a charm on their mark—who then just hands over the money.
In period settings [and fantasy] skill knowledge is a guarded secret, to have learned at it all, is a treasure all its own, and one likely to be withheld from outsiders. So it makes the perpetual multi-classer a bit lacking in credibility. Why is it worth the teacher's time to bother with someone so indecisive, and who might abandon the craft for some other profession—or worse... reveal its secrets.
A classless system is typically better for the ego-players, rather than the roleplayers.
At the OP: The witcher IS a class, and Arcanum has discipline based detriments in place so that one cannot become a master of both technology and magic, and hurts both disciplines for trying. Shadowrun does the same thing... The more cybernetics the PC gets, the less and less essence they retain for spell casting.
You don't nearly get enough skill points to be a master of everything. Heck, you don't even get enough points to completely max out all the different spell schools, so even if you paly a wizard you have to specialize on three schools or so.
Arena is the only Elder Scrolls game with a class-based system; starting with Daggerfall, the player can choose any combination of skills and other abilities for his character, with a list of "classes" present only to serve as presets for players too lazy to customize their characters.I liked class a lot in games like Morrowind and Oblivion. It seems to work well when there are a huge amount of skills and classes to differentiate those skills.