I absolutely loved CKII to bits at first, but the passion died almost overnight after 2-3 weeks of near-constant playing.
Same here.
well yeah, im into a fully updated EUIII nowadays.
Me too. Its as fun as CK1 was but I wasnt a big fan of CK1...
I absolutely loved CKII to bits at first, but the passion died almost overnight after 2-3 weeks of near-constant playing.
Same here.
well yeah, im into a fully updated EUIII nowadays.
Likely everyone. It seems to be replacing the plot system. So factions will still have to unite behind an idea.Are those factions going to be Byzantium-only or everyone will have them? I find lone one-county counts revolting against THE MIGHTY EMPIRE OF ALL SURVEY a little ridiculous.
Well it does say expansion as opposed to DLC that if I remember correctly SOI was called. And looking at what they are implementing I'm guessing it's a regular old style expansion pack.Interesting. Very good additions. I just wonder how they will implement this neutrally, as they have said DLC should be.
New Faction System: Join a royal faction and use your allies in the party to enhance your strength and tear down rivals
Raise Standing Armies: You will now be able to use retinues to have standing armies in your domain: the size of which is determined by technology
Experience Factional Revolts: No more easily defeated rebellions. Disgruntled vassals will now band together in revolt against your rule through their faction
Appoint Orthodox Patriarchs: Orthodox kingdoms and empires can now control their own heads of religion and their powers, instead of being dependent on the patriarch of Constantinople
Streamlined Mobilization: You will always raise a single, larger levy from your direct vassal; no need to worry about the opinions of the lower vassals
Leader Focus on Combat: Appoint your generals wisely, their traits and skills are now of vital importance on the field of battle. More commander traits are now added to increase the importance of your choice of military leaders
Byzantium Comes Alive: New sets of decisions and events specifically designed with the Byzantine Empire in mind
Improve your ruler: You can now actively strive to improve your skills or traits through the new Self-Improvement Ambitions
Still want childbirth deaths, nastier diseases, declining/destroyable holdings, more plots and ambitions to get into the base game as well though. CKII still can get quite a boring mappainter without them.
Well, it'll probably be pretty cheap though, and some of the new features will probably be good for modding. But yea, fuck focusing an expansion on Byzantium. I'll probably even have to dig up my old nerf-bat (seeing how it seems I'll just have to tough it out and patch my mod with this expansion, since they haven't patched Sword of Andhaira's roflpwning Muslim invasion of Europe yet).
That is going to require a very large chain of events, but I think it can be done. Question would be what triggers kidnapping in the first place. Personally I think it'd be better to tie this with the heir having a Guardian who hates you first, or being taken as a prisoner of war (then fired by decision).Well, it'll probably be pretty cheap though, and some of the new features will probably be good for modding. But yea, fuck focusing an expansion on Byzantium. I'll probably even have to dig up my old nerf-bat (seeing how it seems I'll just have to tough it out and patch my mod with this expansion, since they haven't patched Sword of Andhaira's roflpwning Muslim invasion of Europe yet).
hey Vaarna, since you are the event coder extravagance i was wondering about this idea i had for an event, a "Heir is taken by foreign agents and now you are forced to either declare war, pay a huge amount of cash or cede the province the enemy desires to get him back." kind of event.
Well, Ambitious is likely to make them hate you, so there's really no need for a mechanic beyond relations.some guardian with a motive sounds good
either because he hates you or because he's greedy, ambitious, etc.
or a combination of those
Paradox said:It's Wednesday, and time to answer some questions about the upcoming DLC for Crusader Kings II:Legacy of Rome. The focus of this mini-expansion is going to be the Byzantine Empire and the Orthodox church. First off, in order to clear up any confusion from the original announcement, it's a bit smaller in scope than the Sword of Islam so the price is set at $5.99. While I say it's smaller in scope, if you include all the stuff we're adding for free in the accompanying patch (v1.07) it's probably about the same size as Sword of Islam (SoI) and v1.06.
So, let's take a look at what's in the Crusader Kings II: Legacy of Rome DLC and what's in patch 1.07...
CRUSADER KINGS II: LEGACY OF ROME DLC
Oh, and we're taking another tack with the DLC this around - if you don't own the DLC, the AI won't be using the new mechanics or events either. Also, from now on in multiplayer mode, the host will control which DLCs are active.
- Retinue system. If you don't have the DLC, you won't see the new interface and you cannot hire retinues (and neither will the AI.) The technology that controls the max size of your retinue and relative decrease of normal levy sizes simply does not have this effect without the DLC.
- Orthodox Councillor models
- Major Decisions for the Byzantine Empire
- Byzantine Events
PATCH 1.07
I will talk about all these features in detail in upcoming dev diaries, but for now, that's all!
- Faction system. Replaces many existing plots and normal revolt mechanics with factions.
- Personal Improvement Ambitions
- Orthodox Patriarch system
- Have both a Plot and an Ambition at the same time
- Revised levy raising. (You raise a single, large levy from each direct vassal. The opinions of vassals of vassals are irrelevant.)
- Leader Focus on Combat
- More Cultural Buildings
- Improved AI
- Bug fixes (of course)