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CKII is released.

wwsd

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In which start? In 1066 I've seen more than a few times that the Byzantines lost Armenia to Alp Arslan, and then subsequently the Turks would do invasions of Anatolia and Greece. Absolutely curtains. Also, haven't played the Komneniad start for a while, but in past versions, the Catholics would often crusade for Greece first, so some of coastal Anatolia would fall into Catholic hands, and a Byzantine emperor would have to reconquer them county-by-county. Don't know if that still happens now.
 
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I've absolutely seen Byzantines fall, usually when someone attacks during a civil war. Size is good but internal stability is also important. Islamic empires tend to be the most stable and concentrate the most demesne in the ruler without AI being able to screw up. Other realms often get factions for Gavelkind or Elective succession which sees a weak 1-demesne ruler in power soon, meaning factions and plots and invasions everywhere until someone worthy has the throne.
 

Vaarna_Aarne

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That's true, Open Succession is definately among the stronger choices and one of the ones the AI is more capable of handling.

Muslim performance tends to vary in my experience, Abbasids generally stalemate with Byzantium but usually them or whoever takes their empire after Decadence bomb goes off ends up starting to push into India as well. Spain has usually been taken by the French. East Africa is the big wild card, either it's totally taken over by Arabs crossing the gulf of Aden, Egypt is taken over by Ethiopians, or East African muslims take over Ethiopia and THEN take over Egypt and Yemen.

In which start? In 1066 I've seen more than a few times that the Byzantines lost Armenia to Alp Arslan, and then subsequently the Turks would do invasions of Anatolia and Greece. Absolutely curtains. Also, haven't played the Komneniad start for a while, but in past versions, the Catholics would often crusade for Greece first, so some of coastal Anatolia would fall into Catholic hands, and a Byzantine emperor would have to reconquer them county-by-county. Don't know if that still happens now.
9th century Old Gods start since I don't remember how long ago, though some 8th century starts too.

Usually Turks manage to take Armenia or Levant, though usually Byzantines take it back eventually.
 

Space Satan

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Elective succession was super-powerful. Because it was flexible. Your son became a faggot and drooling from taking mace to the face? Change successor! You have a new son who is Strong and Genius? Change successor!
And all disinherited guy gets is some -15 penalty or something like that. But with new gavelkind duels at least pagans will be spared from that disgusting Reformation Race. Where you run like a rat in a wheel to launch reformation just to get rid of gavelkind shit. Gavelkind is the worst thing CKII have and that speaks volumes. Now we could kill all unneeded sons in duels and keep kingdom intact. So reformation could be achieved within your or your son's lifespans.
 

Vaarna_Aarne

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In many ways I'd wish Tribal was either genuinely distinct from Feudal, or roll with it like HIP and CK2+ do and just have the option to automatically convert Tribal to Feudal. Right now it really is just racing to get out because the only thing you can viably do as a Tribal is abuse spawned troops (and save money for upkeep of spawned troops).

And I agree, Elective has always been my go-to succession form as well. It's better to tailor for strong heirs than get fucked over by chance. The Kwisatz Haderach breeding program demands it. Gavelkind without murder (which is sort of a borderline exploit for it) is kind of like letting the game fart in your face.
 

Ovg

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It looks good. It will probably be unbalanced and require 10 patches and 265 mods, but it does look good.
 

Vaarna_Aarne

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And it'll probably be very beneficial to modders now that they can get down and dirty with Elective mechanics for instance.
 

oscar

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Gavelkind is the worst thing CKII have and that speaks volumes.

Gavelkind was pretty horrible in real life too, fucked over a lot of cultures from forming strong unified realms just endless micro kingdoms and shifting sub-tribes until some outsider with a decent successor system came along and clobbered their heads together.

A single bad monarch is still better than 500 little ones.
 

Vaarna_Aarne

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Well like said before, ideally you want a high martial superman at the helm for as long as possible (which is part of why playing as a vampire is like CK2 on roids in Gnacht). Elective is better in that sense since it's essentially QA succession.
 
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I actually quite enjoy seniority in early Kingdoms. Like when playing Abbasynnia. It allows you to consolidate and keep power. Yes, they're not all great leaders but at least they're not kids and you don't have to worry about title loss.

I ran Seniority in one of my recent games, its actually pretty decent, but you have to watch out for ambitious brothers and uncles. Also, you need different consideratins towards fostering proper heirs.
 
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Seniority is great until you have a large dynasty such that every inheritor is 65 years old and its impossible to live for 10 years in order to change it.
 

Vaarna_Aarne

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This is another reason why Elective is a good thing, since you can disregard that entire part and focus on what really matters: The breeding program.

The only reason to care is really just if you're RPing for teh lulz something like being very touchy about people being touchy with your daughters and challenge them to Mortal Kombat over suspicions.
 

Space Satan

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Good things in DD, mass sacrifices and stuff
Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.

Tolerance Laws - Now with interfaith marriages
Geheimnisnacht - Warhammer mod for CK 2 (drawing portraits, scripting events, coding mechanics, writing lore, checking characters etc. etc.)
Sweet Arabyan Nightmare - Warhammer mod AAR - Nominated WritAAR of the Week 31/05/2015, Nominated Weekly AAR Showcase 14/06/2015
 

Vaarna_Aarne

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Yea, that too.

Not to mention these things actually incentivize you to do everything you can to keep your co-religious unindependent because a destructible building in a Tribal holding? Are you fucking nuts? If the AI can afford to build sticks then you'll be raiding even more churches in Ireland because you need to overcome some -20 moral authority from destroyed sticks.
 
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Pdox has been doing a damn good job with CKII since they realized the game was a bugged, slow-ass mess and fixed it with Reapers' Due.
Lots of genuinely good content since then.

One thing I'm missing in Holy Fury so far, is Orthodox content. Both Catholics and Pagans got nice goodies, but AFAIK Orthodox is still "Catholicism without a Pope, but Bishops pay YOU cash".
Another thing is the lack of Heresy content.
Honestly, I think it would be great if they gave heresies something akin to Paganism' Reform Mechanics. As it is, a lot of heresies pop in the map far before their RL founding - say, Lollards in the 10th century. It would make far more sense if heresies could naturally appear in games, with the Time-Appropriate Heresies already existing - maybe a Theology-focused could even make their own heresy!

Also,
Holy shit, Paradox, can you like, properly despict the West/East schism already?
Why Pdox doesn't want to properly despict it? Are they afraid to anger Catholics or something?
 

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