Delterius
Arcane
I think you are approaching this form the immershun point of view. That is an unwise path that leads people into thinking population was an important feature of EU3.but I still felt more connected to the sliders than to the MP.
I think you are approaching this form the immershun point of view. That is an unwise path that leads people into thinking population was an important feature of EU3.but I still felt more connected to the sliders than to the MP.
Tech system IMO got better, since now it had more active planning involved and it was not linked to the tax sliders and inflation. Monthly/Yearly split in taxation was also just unnecessary busywork for no real benefit in contrast to a more intuitive and simpler book-keeping. As for trade system, the only thing that was really lost mechanically is the creation of new trade centers, BUT the new system's trade route mechanic makes for a much better and overall interesting system where there's more than local production involved. Also it no longer has send merchant busywork either. Sure it'd be nice for the trade centers and trade routes (or at least trade center locations per trade center zone and the end node zones) be more fluid and mutable.Obviously it wasn't well implemented in EU3, but removing a feature rather than fixing it is bad. Plenty of things that were completely screwed up in EU3 were fixed in mods.
That said most of what was lost from EU3->EU4 was good mechanics being dropped in favor of worse mechanics (e.g. the trade system, tech system, monthly/yearly split income system), not a loss of features. EU3 was pretty feature-bare.
Problem tho is that the argument of historicity cannot overtake game design in importance. I mean, being able to tax directly into currency is unhistorical, being able to directly control trade is unhistorical, armies not having lots of attrition from disease is unhistorical, being able to see next to your provinces and armies is unhistorical, being able to ship tens of thousands across the globe is unhistorical, being able to check statistical information of other countries is unhistorical, instant purely bilateral peace negotiations are unhistorical, having control over technological progress is unhistorical, standing armies as sole global standard are unhistorical, instant communications and reactivity are unhistorical, ping pong is unhistorical, not having Juche-jumbo-size proportion of military spending is unhistorical, not being neck-deep in loans is unhistorical, etc, etc. If we went with historical accuracy the player should have fog of war limited to the national leader's current physical location, most of the game would deal with indirect messages and reports, managing your delegating of all sorts of tasks and trying to keep up with the results of those delegated tasks and their delegated tasks results and effectiveness, lack any sort of direct control over population, revolt risk, production, trade, taxation, diplomacy, etc. It would be an interesting game, maybe, but it wouldn't be what you'd expect from a grand strategy game spanning centuries.The thing I most dislike in EUIV is the monthly "salary" income. It's probably easy on bad players, but it reduces uncertainty in a bad way + it's unhistorical. Taxes were usually collected once a year.
Active planning? What? In EU3 you had to plan and invest over years, in EU4 you click a button.Tech system IMO got better, since now it had more active planning involved and it was not linked to the tax sliders and inflation.Obviously it wasn't well implemented in EU3, but removing a feature rather than fixing it is bad. Plenty of things that were completely screwed up in EU3 were fixed in mods.
That said most of what was lost from EU3->EU4 was good mechanics being dropped in favor of worse mechanics (e.g. the trade system, tech system, monthly/yearly split income system), not a loss of features. EU3 was pretty feature-bare.
Monthly/Yearly split in taxation was also just unnecessary busywork for no real benefit in contrast to a more intuitive and simpler book-keeping.
New trade system is pure crap. Money only flows one direction and it forces you to blob across entire continents to actually make profits. In EU3 and real life countries like Portugal and Netherlands controlled substantial amounts of trade while having only 1 or 2 ports in Asia. In EU4 this is impossible, they need to control most of India/Arabia/East Africa in order to profit. Apparently EU4 thinks that if you send trade through an area without owning the area all your trade ships get boarded and looted due to magical province power. Also merchants were completely automated, what are you talking about busywork?As for trade system, the only thing that was really lost mechanically is the creation of new trade centers, BUT the new system's trade route mechanic makes for a much better and overall interesting system where there's more than local production involved. Also it no longer has send merchant busywork either. Sure it'd be nice for the trade centers and trade routes (or at least trade center locations per trade center zone and the end node zones) be more fluid and mutable.
Problem with CK3 is that it would be bare bones again.
Didn't EUIV pretty much incorporate every feature from EUIII? I think they're aware of that.
So anyway, we should get to praising the Zun.
I think the best stuff (crypto-religion, UI changes, optimisations) are free with the patch. The actual societies are completely under cooked, so just wait for more patches/mods if that's what interests you.
I think the best stuff (crypto-religion, UI changes, optimisations) are free with the patch. The actual societies are completely under cooked, so just wait for more patches/mods if that's what interests you.
Definitely this.
The societies seem to be proof-of-concept stuff to guide modders in how to make missions and stuff. They are badly imbalanced and feel out of place. The devil-worshipping society in particular basically gives you guaranteed immortality + ability to kidnap and execute anyone without tyranny. Unfortunately Paradox made societies hardcoded to be mutually exclusive which seems to screw over modders who were planning to let characters be in multiple societies at once.
and they'll add in more stuff like shattered retreat
I think the best stuff (crypto-religion, UI changes, optimisations) are free with the patch. The actual societies are completely under cooked, so just wait for more patches/mods if that's what interests you.
Definitely this.
The societies seem to be proof-of-concept stuff to guide modders in how to make missions and stuff. They are badly imbalanced and feel out of place. The devil-worshipping society in particular basically gives you guaranteed immortality + ability to kidnap and execute anyone without tyranny. Unfortunately Paradox made societies hardcoded to be mutually exclusive which seems to screw over modders who were planning to let characters be in multiple societies at once.
Good. If there's one thing CK2 needed, it was guaranteed immortality. Because just getting the immortality quest line in every single game wasn't enough. The game is so hard, you really need Godmode. And then people will whine about not feeling challenged and they'll add in more stuff like shattered retreat and totally historical medieval concepts like "threat level" and "defensive pacts". Now all we need is nukes and pacts like NATO and the Warsaw Pact.
Hermetic order, immortality at the end, else nothing of worth.
Playing them a little more i found you can easily exploit it to get massive learning bonuses too.Hermetic order, immortality at the end, else nothing of worth.
If you don't go to the extremes (immoralities), I find the Hermetic order quite practical, because it has a cure for the annoying "Stressed" trait, which the game, imo, dishes out way too often.
Lucifer has a solution for everything and its costing you nothing at all.
Hermetic order, immortality at the end, else nothing of worth.
If you don't go to the extremes (immortality), I find the Hermetic order quite practical, because it has a cure for the annoying "Stressed" trait, which the game, imo, dishes out way too often.
hopw roewur ne
Equip the ring and you will understand.