The game definitely needs some fleshing out. Right now it feels like not enough strategy, not enough RPG. It's way better than Sengoku, and I'm actually happy with my purchase this time. But I don't think it's as good as EU3, though that's taking the post-release support into consideration. I think after a few patches/expansions, CKII will likely be the best Paradox game. I know Paradox has always had this reputation, but I'm struggling to understand why it's worth buying these games as soon as they come out. I mostly bought this one just to support Paradox and Crusader Kings II, but at this point I'd have a hard to recommending it to anyone that was on the fence.
I haven't even finished one game yet, but two things stick out that need work:
1. More ways to interact with the characters around you. I feel like there is a colorful cast of randomly built characters around me, but the vast majority of my interaction is either trading spouses or defending/assaulting false claims. I only have two vassals with counties right now, maybe this will change. But I'd like to see more interaction with nearby characters that I don't control as well.
2. More significant and interesting events. Right now 90% of the events I'm getting are either "Gruntilda wants to get married. Wat do? *Fuck off, I'm busy *Sure, why not? *Get thee to a nunnery" or "You Brofist Mayor McCheese! (+15 relations)". Yawn. Maybe this would be better if character mortality was higher.
One other small issue is that assassination rarely seems like a decent option. Even with a Council Member with 20+ intrigue (I forget what they're called), my chance of assassinating anyone is rarely over 40 and usually is about 1/3 including a Spy Network or whatever. Unless you want to save scum, assassination doesn't seem to be worth the 50 ducats very often. I'll admit that this seems like a very difficult number to balance properly, maybe the trickiest in the entire game. Maybe it's just my conservative nature that doesn't see this as worthwhile. YMMV.
Is have the impression the traits are not only numerical bonuses/maluses but also dictate the behavior of the characters. (Eg: I have a "lunatic" vassal that tries to kill everybody for no reason; on the other hand my deceased father second wife dont tries to kill me to put her son in the sucession line (she only has goody-goody traits - charitable, chaste, just, etc).
Can someone confirm this ?
Lunatics do seem more irrationally aggressive. I was in a war with Norway and the Queen was a lunatic. Most of her family was either dead or imprisoned. On the other hand, I've also seen many goody-goody characters involved in malicious plots. I tend to look for highly moral brides, and by the time their husband is dead they're usually involved in some plot in murdering one family member or another.