Question for those who have finished the mod. I'm in Chapter 5 and
I have left Araxos, joined the ring of water, and am ready to go into Vardhal. I have the first royal envoy quest in my journal, the one where you need to find incriminating evidence against the band in extremo.
I'm inclined not to do this quest and all the envoy quests because I don't want to support the monarchy, I'm hoping there's an opportunity to support Ulrych taking over the whole island. My question is: does completing the envoy quests actually impact the end-game? I saw someone else mention that there's an envoy quest to clear all the orc encampments. That made me wonder if I'm screwing myself and the end-game by skipping them by starting the Vardhal expedition.
TLDR: does completing the envoy quests have an impact on the end-game, and does completing them impact our ability to support Ulrych later?
Please try to keep your answers as spoiler free as possible.
I don't think it matters much. For 1h there's literally no difference. I think guards have a slightly easier time with magic because Tengral will teach them mana, not sure if Araxos can learn from him.Asking for advice: I'm doing a one-handed melee build (unless the next major update makes two-handed weapons much better and I decide to jump over), and I want to do a wizard-based playthrough sometime in the future. I want to join the guards in one playthrough and the merchant's guild in the other. In your opinion, which character build is a better match for which faction?
Asking for advice: I'm doing a one-handed melee build (unless the next major update makes two-handed weapons much better and I decide to jump over), and I want to do a wizard-based playthrough sometime in the future. I want to join the guards in one playthrough and the merchant's guild in the other. In your opinion, which character build is a better match for which faction?
I tried to give G3 a try a few times. At release and years after. People kept saying online "it's good with community patch, it fixes issues", "it's the best gothic, very open world" etc but for me it was, is, and will always be an utter garbage that I couldn't finish any time i tried. I already vented in G3 thread though, so I won't shitpost in this prestigious thread.Completed it yesterday. Whata beautiful game, even if Gothic fatigue started to wear me a bit a little in final chapters. Still, devs of Archolos handled it much better than Piranha Bytes. Like I mentioned before, writers of City Guard quest chain deserve a bloody medal.
Aside from minor bugs, I can't find anything wrong with Archolos. Well, maybe there are a bit too many "you can't pass through until plot happens" doors around the game world, but hey, I can stand that. Otherwise, this is the ultimate Gothic experience. Hell, even ending slides are great, compared to encyclopedia endings of, let's say PoE.
Now, since I'm binging entire series, let's give another try to Gothic 3... again. Jesus. What a mess it is compared to Archolos. How could've PB wreck their winning formula so much, I'll never understand.
Well, maybe there are a bit too many "you can't pass through until plot happens" doors around the game world, but hey, I can stand that.
I found it interesting that the baddies I spared got theirs in one form or another anyway.Archolos meanwhile stops the combat and gives you something straight out of Telltale game: KILL or SPARE.
.
Yeah, if you're familiar with the Gothic Formula(TM), it's easy to be overleveled for everything.Well, that big ben fight was underwhelming. It was hyped so much he even got huge dark souls HP bar. Even as a hybrid mage (granted i was pretty overleveled since i cleared the map twice in ch 2 and 3 (qt least those i can beat in chapter 2) he went down in a few hits using 1h melee.
Whew, just finished it. What a great ride, this really is a distillation of Gothic down to its core elements, then executed in such a refined manner to make even G1 pale by comparison (it's been too long since I played G2).
Much like the others though, I am glad to be done with it and have this monkey off my back. Those ending slides were great, Innos bless the slavs who took Fallout to heart. Some questions on the ending, and parting thoughts:
Very good ending. Ultimately, I couldn't help but be sympathetic with the argument that Volker was making - the king was wasting lives and resources through his mismanaged war, and Volker / Ulryk wanted to separate from the monarchy. The specifics of their plan meant it would never have worked to begin with (i.e. you find the draft document in Volker's mansion indicating he intended to turn on Ulryk to be made a royal vassal), but it's a shame there was no way to remove the royal yoke from the neck of Archolos. But much like the statues of innos quest, I guess a unsatisfying ending that stays with you and leaves you wanting is the price you pay for well designed content that engages you.
- Is there any way to ultimately support Ulryk, or does he always lose with the Wolf Son's fortress turned into a paladin training ground?
- Is it possible for Grayson to not end up disgraced, without a post?
- I got the good Silbach ending, except the beast came back a few months after it was flourishing. Is there any quest-driven way to remove the beast, or should I have merked Detlow after the beast quest was done?
- I poisoned all of Scoundrel's Haven, which meant I was locked out of most of its content post-Chapter 3. In the ending slides, it says that they fled. What are the other outcomes for this area?
- Lorenzo was killed during the attack on the city, and the guild ending slide said that it fell apart into smaller trading organizations. I read that if you send the Southern fighter you find while locating supplies for Cortez to the city/guild, Lorenzo lives. Does that have a significant impact on the ending slides?
- Stone turned into an alcoholic from the Vardhal expedition - is this inevitable?
- Kessel never left the Vardhal chapel - is it possible to convince him to leave?
- I got no slides for: Big Ben, Gris, Cortez, Rita's Vineyard, Coal burners, Woodcutters, Bee Keepers, Royal or Guild mines. Are there any? Ben and Gris came with me to Vardhal, I did all the quests for Rita's and coal burners/woodcutters/bee keepers, freed the royal mine from the corrupt guard, and liberated the guild mine from Bloodwin and his corrupt gang by letting Lorenzo know.
This being a gothic game, of course it was a power trip - but there were a lot of conclusions that ultimately made you recognize that you were not in control. Kudos to the devs for that. We don't see much of that design philosophy in commercial releases these days.
Some questions on the ending, and parting thoughts:
I got slides for swamp camp (but I led an attack force to destroy it), vineyard, an guild mines (though i'm not sure now if both).
- I got no slides for: Big Ben, Gris, Cortez, Rita's Vineyard, Coal burners, Woodcutters, Bee Keepers, Royal or Guild mines. Are there any? Ben and Gris came with me to Vardhal, I did all the quests for Rita's and coal burners/woodcutters/bee keepers, freed the royal mine from the corrupt guard, and liberated the guild mine from Bloodwin and his corrupt gang by letting Lorenzo know.
For the beast quest, I knew I should have reloaded and tried again. I found the potions, and several other clues but I think i did it in an odd order that broke the scripting for the real reveal.
Very good ending. Ultimately, I couldn't help but be sympathetic with the argument that Volker was making - the king was wasting lives and resources through his mismanaged war, and Volker / Ulryk wanted to separate from the monarchy. The specifics of their plan meant it would never have worked to begin with (i.e. you find the draft document in Volker's mansion indicating he intended to turn on Ulryk to be made a royal vassal), but it's a shame there was no way to remove the royal yoke from the neck of Archolos. But much like the statues of innos quest, I guess a unsatisfying ending that stays with you and leaves you wanting is the price you pay for well designed content that engages you.
- Is there any way to ultimately support Ulryk, or does he always lose with the Wolf Son's fortress turned into a paladin training ground?
- Is it possible for Grayson to not end up disgraced, without a post?
- I got the good Silbach ending, except the beast came back a few months after it was flourishing. Is there any quest-driven way to remove the beast, or should I have merked Detlow after the beast quest was done?
- I poisoned all of Scoundrel's Haven, which meant I was locked out of most of its content post-Chapter 3. In the ending slides, it says that they fled. What are the other outcomes for this area?
- Lorenzo was killed during the attack on the city, and the guild ending slide said that it fell apart into smaller trading organizations. I read that if you send the Southern fighter you find while locating supplies for Cortez to the city/guild, Lorenzo lives. Does that have a significant impact on the ending slides?
- Stone turned into an alcoholic from the Vardhal expedition - is this inevitable?
- Kessel never left the Vardhal chapel - is it possible to convince him to leave?
- I got no slides for: Big Ben, Gris, Cortez, Rita's Vineyard, Coal burners, Woodcutters, Bee Keepers, Royal or Guild mines. Are there any? Ben and Gris came with me to Vardhal, I did all the quests for Rita's and coal burners/woodcutters/bee keepers, freed the royal mine from the corrupt guard, and liberated the guild mine from Bloodwin and his corrupt gang by letting Lorenzo know.
This being a gothic game, of course it was a power trip - but there were a lot of conclusions that ultimately made you recognize that you were not in control. Kudos to the devs for that. We don't see much of that design philosophy in commercial releases these days.
I don't know what you're talking about, it's obvious that Detlow is the beast. I found his potion pile in the woods before I found any of the bodies, then once I found the bodies the plot rail-roads you into the velociraptor den through cutscenes.For the beast quest, I knew I should have reloaded and tried again. I found the potions, and several other clues but I think i did it in an odd order that broke the scripting for the real reveal.
No, Marvin doesn't get "AHA! So the beast is this and that!" in the forest. Your scripting was fine, you just didn't connect the dots as a player and didn't look further as the game hinted you to.
I don't know what you're talking about, it's obvious that Detlow is the beast. I found his potion pile in the woods before I found any of the bodies, then once I found the bodies the plot rail-roads you into the velociraptor den through cutscenes.
I don't know what you're talking about, it's obvious that Detlow is the beast. I found his potion pile in the woods before I found any of the bodies, then once I found the bodies the plot rail-roads you into the velociraptor den through cutscenes.
Yeah, I had the same thoughts and the same thing happened to me. Didn't see any option after these events that allowed for alternative outcomes. Got the achievement and everything, but the ending slide was still negative.