For a first time since... since I can remember, I am not rushing through the game, I am savoring every minute of it. 25h in, only middle of second chapter, and I'm blown away by quality of this modification. I replayed both Gothic and Gothic 2 and can safely say, this is superior experience to vanilla, very much so.
One thing I didn't see talked much here is how mod team got natural progression right, something that NoTR expansion fucked up in original G2. Original Gothic 2 was quite well designed, with clear break points in character strength (i.e. - you start chapter 2 unable to fight orcs, end with being able to handle one warrior at the time, then when you return to the valley chapter later, you can finally start taking out elites and groups - while in NoTR, because of new area, you usually enter valley of the mines capable of beating orcs comfortably) and sensible character progression (you can usually wield any weapon you find, and many are upgrades, yet skills like smithing feel still worthwile - unlike NoTR, where LPs are too scarce to waste on non-combat stuff, and weapons you find early usually have extreme requirements that player who's not familiar with various secrets and exploits wouild not wield until late game. I.e. in my recent mercenary run I ended up with loads of high-str weapons I never really got a chance to use, because even weakest of them, which I got early in ch1, required 60 str, which I reached only in chapter 4.)
In Archolos, I either wield any found weapon (of my class) outright (and I'm not overeating apples like some madwoman to bump my str!) or it's within my range. Decision to not make permanent buffs count towards LP costs of stats was a genius one. Makes exploration much more rewarding when I can use my spoils right from the getgo, instead hoarding it for later chapters. Furthermore, I love how many areas on the island are designed, with each major location being essientally surrounded by rings of progressively stronger monsters.
There were some quests that blown me away. Shout out to city watch recruitment quest chain, especially night patrol around the city. I don't think a grin ever left my face when I was doing it, the dialogues are bloody masterpieces. So much creativity, so much fun. Thank you, truly, Archolos team.