notpl
Arbiter
- Joined
- Dec 6, 2021
- Messages
- 1,636
Merchant's guild. Set aside from the rest of the city, pretty but not opulent, filled with people wearing fucking uniforms. Pretty clear where you are.
Market. Colored streamers hanging above your head, market stalls everywhere, a bright red town crier shouting on a platform. Completely unmistakeable.
Volker's mansion and the bathhouse/upper class bar. Near the entrance to the old town, but still accessible to everyday people because Volker isn't that kind of rich guy. His business demands that he be able to meet with clients from all walks of life. Beautiful flowered walkway nontheless, though, so that people from old town can access the bathhouse without having to travel through a poor part of the city. Utterly unique.
Artisans' district. Clear sounds of work being done, no unnecessary decorations, high walls and tight alleys because buildings have lots of storage. Right next to the guard headquarters, because they obviously have the closest relationship to the city blacksmith and armorer. Braindead obvious stuff.
Church district. Clear high point of the city if you enter from the harbor, accessed via very distinct archways if you're coming from the other direction. Edge of the city so that graves can be dug in soil, likely predate the church.
I get it, it's a big and confusing city initially and, like we all did when we were kids, you're getting frustrated and calling the game dumb because you aren't grasping something immediately. But your complaints are just factually inaccurate.