Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,114
how about the guy with the sunglasses onThat old dude with the gross diseased leg tho.
how about the guy with the sunglasses onThat old dude with the gross diseased leg tho.
how about the guy with the sunglasses onThat old dude with the gross diseased leg tho.
nobody wanted to sit with him at the table because he smelled like boozeHe looks so tiny, so far away there in the back, I still believe he was photoshopped in.
The white chairs have no armrests because they're expected to use the table, so it's good that he's using a different chair.everybody seated in white chairs behind or around a table, Avellone sitting way back in the cuck corner in a black chair, what did they mean by this?
We meticulously analyze the content and brand of Chris's choice of beverage while he is in a relatively secluded spot.what the fuck is going on in this thread
I don't know how, but I know he knows I'm looking at him. And he's telling me something.now we only need someone to explain the dirty grin on his face
a) he had a bit of the hair of the dog that bit himnow we only need someone to explain the dirty grin on his face
He finally got to the vodka section of his spiced coke.now we only need someone to explain the dirty grin on his face
That old dude with the gross diseased leg tho.
He needs that level of commitment applied to getting his diabetes under control. And covering that shit up in public.That old dude with the gross diseased leg tho.
That's Christophe Carrier, lead level designer at Arkane since Arx Fatalis.
He is also the man behind the Clockwork Mansion and Crack in the Slab in Dishonored 2. Most of the company didn't want to plan theses levels because of its complexity but he put his job on the line to make it happen.
According to her linkedin she was hired as a narrative designer (works remotely) for WolfEye in September (2023). Franznick's have 2 years of experience as game dev (as asscoiate narrative designer), and apparently she is consulting others (https://www.meanderingmedievalist.com/coaching), narrative design culture becomes more MFA-like over the years (since the mid 10's).I imagine Chris has asked her for details about the dysfunction currently going on at Obsidian Entertainment (after all I'm sure she had a good reason to leave Avowed for WolfEye)
I am an award-winning a narrative designer, medievalist, writer, podcaster, and writing coach, among other things.
I also co-host the Maniculum, a podcast that teaches listeners how to adapt medieval stories into TTRPG adventures and breaks down harmful cliches and stereotypes in modern fantasy literature and games.
A visual representation what's going on:what the fuck is going on in this thread
Me in the backA visual representation what's going on:what the fuck is going on in this thread
"a group of sweaty, fat, unkempt, and disheveled roleplayer nerds wearing tattered t-shirts sitting at desktop computers, gossiping heavily"