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Incline Chris Avellone Appreciation Station

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,952
Location
Oneoropolis
well it may sound cynical, but maybe he will start working again now?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
Is Avellone wealthy enough to basically retire? I know he's supposedly getting settlement money, but otherwise he may need some kind of income.

If he does come back to gamedev, I hope he avoids the highly visible trap of working with idiots and parasites.

Run lean and mean. Maybe solo or 5 people max. That's the best way to go.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Is Avellone wealthy enough to basically retire? I know he's supposedly getting settlement money, but otherwise he may need some kind of income.

If he does come back to gamedev, I hope he avoids the highly visible trap of working with idiots and parasites.

Run lean and mean. Maybe solo or 5 people max. That's the best way to go.
You should team up with him and make ZE Ultimate RPG!
With blackjack and hookers.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
Is Avellone wealthy enough to basically retire? I know he's supposedly getting settlement money, but otherwise he may need some kind of income.

If he does come back to gamedev, I hope he avoids the highly visible trap of working with idiots and parasites.

Run lean and mean. Maybe solo or 5 people max. That's the best way to go.
You should team up with him and make ZE Ultimate RPG!
With blackjack and hookers.

I thought about reaching out once things calm down for him, but I don't really have a non-cringe sales pitch.

"Hey, want to work with me on this vampire porn game that's a thinly-veiled platform for my redhead harem fetish?"

....

Actually, that might work. What kind of woman does Avellone like?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Is Avellone wealthy enough to basically retire? I know he's supposedly getting settlement money, but otherwise he may need some kind of income.

If he does come back to gamedev, I hope he avoids the highly visible trap of working with idiots and parasites.

Run lean and mean. Maybe solo or 5 people max. That's the best way to go.
He said so himself back in the May of Rage.

Though I believe this was before he was aware of how expensive his wife's tastes were.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Same reason as to why the crash site in Arcanum sucks ass. They're supposed to be tutorials, not challenge areas. TBF to the temple except for the final tribal it wasn't that hard, just tedious. Still, it was very possible to die if you didn't already know what you were doing, and that runs counter to the purpose, no? I like both tbh, but for different reasons than what they're there for.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Same reason as to why the crash site in Arcanum sucks ass. They're supposed to be tutorials, not challenge areas. TBF to the temple except for the final tribal it wasn't that hard, just tedious. Still, it was very possible to die if you didn't already know what you were doing, and that runs counter to the purpose, no? I like both tbh, but for different reasons than what they're there for.
The crash site is way better though.
Talk to Virgil, find the Molocchean Hand amulet, kill some wolves, boars and rats (in the cave). You could have some trouble if you don't have points spent in combat skills, but Virgil can usually take care of the critters for you.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Yeah I never understood all the crying over the temple it is super short, I see people here play shit with 20 hour long intro sequences and not bat an eye.
It's longer than it should be and it makes no sense. Who built this thing and why? As Timmy said

Killzig: Where the hell did the idea for the temple of trials come from ?

Tim Cain: Marketing demanded a start map that acted like a tutorial. DEMANDED. As in, you cannot say no. Blech.

Killzig: So basically if marketing hadn't demanded it, would you agree that it didn't really fit into the scope of the universe?

Tim Cain: I agree

Tim Cain: My opinions are no longer canon Killzig
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
They could've designed it as an actual part of the world, grounded in reality. "As a trial of passage, The Chosen One must go on a hunting trip to a nearby grove and get a gecko hide". Boom, done.

Instead they've built a freaking stone temple.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,115
Fallout 1 and 2 are kind of grounded in real world locations, not really aware of any museums built into cliff faces in southern Oregon. Don't get me wrong would be cool to be wrong.
 

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