CHRIS AVELLONE - LARIAN STUDIOS - (Worked on KOTOR2)
My Star Wars worship went through highs and lows. It peaked around Empire Strikes Back, then ebbed when I discovered I didn't feel like rushing out to see Return of the Jedi, then a down period around the prequels, then a slow rise with the Clone Wars 5-minute shorts (which I loved, and were heavy influences on a potential KOTOR3, especially the Jedi-Sith duels).
It rose again while playing KOTOR1, which I thought was an amazing game. So amazing, in fact, I became frustrated at the idea of working on the sequel because the first game seemed to have already done everything cool in the Old Republic. I almost threw down my controller when I got to the part of the game when you're walking on the ocean floor of Manaan, and I was like, "$!@# this game." Hello, Dark Side. Of myself.
A scene from KOTOR 2
So all the ups and downs of Star Wars inspired me to go off on a detour when we got to do a sequel. The topics introduced in the prequels was the foundation of KOTOR2's narrative conflict (well, the second version of it - there was a terrible first draft that I wadded up and digitally burned after finally getting a chance to play KOTOR1, since true story: we didn't have a chance to play it nor were we given copies before we started work on KOTOR2 and asked to generate content).
The topics I was struggling with were (1) the concept of the Force as predestination, especially when it meant the universe had to burn for it, (2) seeing Obi-Wan go through a questionable series of acts while cloaked as a do-gooder (I always thought Obi-Wan was a big fat liar unwilling to trust others to handle the truth), and (3) the uncomfortable realization the Sith and the Empire had some damn good reasons for giving the galaxy a good smack to wake it up from its arrogance and in-fighting. All these elements became topic fuel for the main antagonist in KOTOR2, and she was the voice I could use to question those subjects. Being able to have a conversation through her with the PC as a sounding board allowed me to dig deeper into what I liked and didn't like about the franchise, and in the end, made me appreciate it all the more, and made me look forward to potentially doing the third installment of the trilogy. Who knows?
KOTOR2 was a story I couldn't have told outside the Star Wars universe - I was grateful for the opportunity, and I'm looking forward to where the next series of films take us and what new stories and characters are on the horizon.