Kashmir Slippers
Magister
B
If realism is what your are aiming for, then the armor skill doesn't make much sense. A well made armor will not restrict movement or make its wearer clumsier. The only problem of heavier armor is its weight, and no skill is going to help you with that, only strength will. Instead you should be keeping track of encumbrance and adjust the speed and dodge appropriately. But even a person of average strength should be able to wear something like chainmail effectively. Sure, encumbrance would be significant, but the damage resistance would more then make up for that.
Regardless of what various roleplaying system are saying, in any somewhat realistic combat scenario involving the armored but slower fighter and a mobile lightly armored fighter you should be betting on the armored guy.
It's your show man, and I have to say, a mighty fine show so far. I only mentioned this because as I said it is a pet peeve of my and you used the word realistic. If for some reason that escapes me you want my advice, make armor simply reduce speed (and dodge) because of encumbrance. High strength would let you carry more, reducing or negating these penalties. There really is no skill to carry armor. But regardless of the way you want to do this, light armor should not get a free pass. A leather armor with metal studs may be lighter then chainmail, but it still has considerable weight.If realism is what your are aiming for, then the armor skill doesn't make much sense. A well made armor will not restrict movement or make its wearer clumsier. The only problem of heavier armor is its weight, and no skill is going to help you with that, only strength will. Instead you should be keeping track of encumbrance and adjust the speed and dodge appropriately. But even a person of average strength should be able to wear something like chainmail effectively. Sure, encumbrance would be significant, but the damage resistance would more then make up for that.
The armor skill was an idealization of how used Kyoss is to wearing encumbering armor. So that highly skilled people would have somewhat reduced penalties to complex movements. If you guys prefer, I can take it away and consider it a flat penalty, it's not a problem.
If there is a huge skill difference between combatants or the armored guy is immobilized somehow, or the lightly armored one gets a very lucky hit, then maybe - otherwise, 1 on 1, the lightly armored guy is going to get cheesed. If we ever find ourselves in this situation, the only reasonable course of action really is "RUN AWAY!". If we are talking about the setting technologically equivalent to medieval Europe, armor is a lifesaver. A heavily armored combatant will shrug off blows that would have disabled an unarmored one.Regardless of what various roleplaying system are saying, in any somewhat realistic combat scenario involving the armored but slower fighter and a mobile lightly armored fighter you should be betting on the armored guy.
Regarding this, it heavily depends on the situation. But anyway, I do not force you in any direction. It's up to you what you want to use
Yes, I can picture us walking around covered in leather looking like the Gimp....
I say we invest in a good quality sword (1), and we already have a knife. Carrying a bastard sword too is surely too much unnecessary weight.
Job: C
Bastard sword. Can be used 2 handed, less parry and slightly more damage than normal sword if used one-handed.
Well, it's certainly a hell of an improvement over a leather cap, but I was thinking of something that would leave the face open and not restrict our vision. A combination of metal and leather that would also look like a piece of clothing and not just an obvious armor. Something to give us some decent protection and at the same time not look that dorky. Think Conan the Barbarian (spikes or horns optional).At the risk of self-aggrandisement, a saxon helm like the one in my avatar would be pretty sweet.
1(good quality sword) , 2x4 (throwing knife.)
B