c u in da ballpit ashren
Learned
- Joined
- May 7, 2021
- Messages
- 206
Posters like these really make us Joined: 2020+, look bad.
And my god does CDPR indulge the shit out of insecure adolescents. Play this strong silent, tough talking badass.
From has actual game design though. Oh no, now everyone is creating good level design and interesting boss fights, how awful! Sure, maybe all the difficulty for difficulty's sake gets tiring (and the drop currency on death gimmick), but on the whole an indie could do a lot worse than to look to Dark Souls for good ideas that can be achieved on a budget.From Software games have influenced a never ending torrent of Dark Souls clones.
From has actual game design though. Oh no, now everyone is creating good level design and interesting boss fights, how awful! Sure, maybe all the difficulty for difficulty's sake gets tiring (and the drop currency on death gimmick), but on the whole an indie could do a lot worse than to look to Dark Souls for good ideas that can be achieved on a budget.
Unfortunately they've regressed since the fanbase that's all about 'muh difficulty' subsumed the fans who appreciated novel design. Their boss fights used to be mostly fun gimmicks not combo spam (There's still some neat ones in Elden Ring like Rykard and Rennala). Still, I play something like Hollow Knight and I think Team Cherry mostly adapted the good and not the bad.And the boss fights are far from interesting.
Nice try, faggot.Fallout 4
I wouldn't say that Legacy of Kain has purple prose. It has some words that can make an average gamer break out the dictionary, but the way it is written doesn't detract from the narrative. If anything it enhances it, because it's so well written. Or at least that's my impression.Lmfao, true. We'd much rather play weak, effeminate faggots who waste ages waxing purple prose
Speaking as a Legacy of Kain fan? Yeah, sorta.
Yeah dude, Skyrim had good UI. And definitely didn't have shallow mechanics just to have them.Disagree. Call them casual, normie shit all you want but Bethesda and Bioware at least succeed at designing an intelligible, easy-to-navigate user interface. They also don't add shallow mechanics just to say they have them, they take care to make sure any system they have feels good and cut it if it's not working right.Nothing described here is unique to CDPR. You can swap out CDPR's games with Bethesda's and Bioware's recent offerings and make the same post.
Yeah dude, Skyrim had good UI. And definitely didn't have shallow mechanics just to have them.Disagree. Call them casual, normie shit all you want but Bethesda and Bioware at least succeed at designing an intelligible, easy-to-navigate user interface. They also don't add shallow mechanics just to say they have them, they take care to make sure any system they have feels good and cut it if it's not working right.Nothing described here is unique to CDPR. You can swap out CDPR's games with Bethesda's and Bioware's recent offerings and make the same post.
Why did this trend not continue in Cyberpunk? Not enough time? Seeing how rushed out the game seemed, that seems rather likely.
I play a lot of games with a controller; I'd say it's my favorite way to play action adventure games. Very comfortable and convenient. KB&M for me is typically for strategy/tactics or FPS.Maybe the UI for post-Morrowind Bethesda titles is fine on consoles
Perhaps I didn't make it clear, but my rant was more about how the game was received than the game itself.Nah, Witcher 3 wasn't that bad. Combat was shit and the open world stuff was pointless, but the quests were enjoyable, the writing was decent, and there was a lot of cool stuff to do and places to visit. Was it a good game? No. Was it terrible? Not that either. Rather, it was utterly mediocre, but as far as AAA titles go, mediocrity is nothing to scoff at.
Yeah, sureBut even if the ergonomics aren't optimized for KB&M, Skyrim's UI is still very intuitive, minimalistic, and its design is well-integrated with the rest of the game.
Like basically just the D&D character I made when I was 15.
Which is exactly why I couldn't stomach these games. Robotigan, you troll, stop letting people steal your shitty characters.
Nah. I'd comfortably pick the tough badass all day, everyday and twice Sundays.
Uh-huh. No homo?
Kain
No homo.
It's a video game not a work application, using up less screen space is the point; like literally what I meant by "minimalist and well-integrated into the rest of the game". You're intended to play the game on a 40"+ TV not a 13" laptop.
The point is to make it as tedious as possible? It takes ages to find something. Integrated how? With its transparent holographic menus in medieval fantasy? When you open a perk chart it takes you to the stars and shows around 10% of available info. When you open map, instead of skin or paper you being transported above clouds where via sattelite and gps navigation you can see your route. How that even possible, since levitation has been banned?It's a video game not a work application, using up less screen space is the point; like literally what I meant by "minimalist and well-integrated into the rest of the game". You're intended to play the game on a 40"+ TV not a 13" laptop.
The Morrowind's UI works on PC but on console, it's a pain to use it. Games should have 2 different UI, one for PC and the other for consoles, but that would require extra dev time no game dev is willing to spend.