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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Itoh

Literate
Joined
Jan 6, 2024
Messages
43
I never enjoyed leveling in CBP, rather than get excited that I can pick up a cool new ability, it felt like a chore where I had to skim all these arbitrary, gimmicky little increments and pick the least insignificant one. In fact, I'd typically ignore several level-ups at a time and only bother once the enemy scaling curve caught up with me.
I felt that this was the intended use of the system - accumulate a few perk points as you play through missions, then by the time you encounter a roadblock you have enough to max the basic perk tree and a couple of the ancillary ones. At least that's how I used it and I was satisfied with getting full functionality of tech/smart weapons/shotguns as soon as I decided I wanted them.
 
Joined
Dec 12, 2020
Messages
279
I've noticed a lot of videos comparing this junk to another junk (Starfield). Finally, after four years, there's a game that fans can compare Soybercuck to and have it come out looking better.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
I never enjoyed leveling in CBP, rather than get excited that I can pick up a cool new ability, it felt like a chore where I had to skim all these arbitrary, gimmicky little increments and pick the least insignificant one. In fact, I'd typically ignore several level-ups at a time and only bother once the enemy scaling curve caught up with me.
I felt that this was the intended use of the system - accumulate a few perk points as you play through missions, then by the time you encounter a roadblock you have enough to max the basic perk tree and a couple of the ancillary ones. At least that's how I used it and I was satisfied with getting full functionality of tech/smart weapons/shotguns as soon as I decided I wanted them.
I don't think that's too likely, or it would be a pretty "novel" approach to RPG progression at least. 3E D&D will let you "bank" some skill points for subsequent level-ups, but there's a rationale there in the doubled cost for off-class skills. Deus Ex lets you spend XP when you feel like it, but that game has no levels and skill tier costs are independent of one another. If CDPR had meant for the player to unlock "chunks" of functionality at a time, it'd have made more sense to just consolidate the system into fewer levels with more impactful perks (which they should've done, but didn't).
 

DJOGamer PT

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Messages
8,108
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Lusitânia
https://www.cyberpunk.net/en/news/49831/patch-2-11

So is this the last update, is CDPR done working on this game for good?

I would like to finally try a stabilized post 2.0 game


this game lacks the most important thing in gaming - good gameplay
Honestly this complaint feels overblown and dishonest
Even back in the early days of the game, the mechanical moment-to-moment gameplay was fine (better than any classic GTA imo, unless you mean to tell me those games also aren't good)

Is it an RPG? No
Is the gameplay garbage because of that? No
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
https://www.cyberpunk.net/en/news/49831/patch-2-11

So is this the last update, is CDPR done working on this game for good?

I would like to finally try a stabilized post 2.0 game


this game lacks the most important thing in gaming - good gameplay
Honestly this complaint feels overblown and dishonest
Even back in the early days of the game, the mechanical moment-to-moment gameplay was fine (better than any classic GTA imo, unless you mean to tell me those games also aren't good)

Is it an RPG? No
Is the gameplay garbage because of that? No
It took them over 3 years to fix rebinding keys

PC developers are embarrassing
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
Globohomo reality or night city videogame setting? Which is worse and why?

DISCUSS!!!

Is this even an RPG? Feels more like a GTA game.
Nothing wrong with that.

Isn't the currently accepted definition of role-playing just having a leveling system and some sort of choice & consequence?

This is certainly as much of an rpg as the witcher series games were anyway.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,567
Location
Merida, again
I'm confident to say that anyone who praised this game (and/or still does) is a shill or a young millennial/genZ that has not experienced gaming for more than half a decade. And this is with the "fixed" release with the patch. Can't even imagine the initial release.
As a game, a "RPG", it's alright compared to shit like The Witcher or most other "RPGs" of the last decade. Graphics wise, it does nothing that games like Mankind Divided did not do a few years earlier. Except for ray tracing.
And about ray tracing. Except for reflections (once you look at RT reflections non-RT reflections looks like ass) there really isn't much to talk about, except for the massive frame drop. This is true for all other RT capable games I have tried.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,504
Globohomo reality or night city videogame setting? Which is worse and why?

DISCUSS!!!

Is this even an RPG? Feels more like a GTA game.
Nothing wrong with that.

Isn't the currently accepted definition of role-playing just having a leveling system and some sort of choice & consequence?

This is certainly as much of an rpg as the witcher series games were anyway.
eytrxh-jpg.46513


Is this even an RPG? Feels more like a GTA game.
Nothing wrong with that.
Yeah, but you go in with different expectations.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Whut. It was never fixed, you could never rebind the 'interact' key properly
It was, they fixed in some 1.x patch, I forget which. "Interact" was rebindable and it applied to all relevant functions. Since 2.0 rolled around, the "interact" rebind is still there but misses half the shit it should cover, like choosing dialogue, exiting your car or activating your bed etc. So you're back to editing an .xml manually which, in turn, breaks delta patching. Because, you know, small indie studio, plz no bully.

And about ray tracing. Except for reflections (once you look at RT reflections non-RT reflections looks like ass) there really isn't much to talk about, except for the massive frame drop. This is true for all other RT capable games I have tried.
This I really disagree with, there might be a subjective element, but I feel the difference is quite spectacular. Reflections are just the icing on the cake, what seals the deal for me is just the way the light blends across the scene, it's so much more natural. I put up with DLSS, performance mods and the occasionally dipping FPS in PL just to keep that juicy Path Tracing on.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
Whut. It was never fixed, you could never rebind the 'interact' key properly
It was, they fixed in some 1.x patch, I forget which. "Interact" was rebindable and it applied to all relevant functions. Since 2.0 rolled around, the "interact" rebind is still there but misses half the shit it should cover, like choosing dialogue, exiting your car or activating your bed etc. So you're back to editing an .xml manually which, in turn, breaks delta patching. Because, you know, small indie studio, plz no bully.

Oh. I had no idea.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Whut. It was never fixed, you could never rebind the 'interact' key properly
It was, they fixed in some 1.x patch, I forget which. "Interact" was rebindable and it applied to all relevant functions. Since 2.0 rolled around, the "interact" rebind is still there but misses half the shit it should cover, like choosing dialogue, exiting your car or activating your bed etc. So you're back to editing an .xml manually which, in turn, breaks delta patching. Because, you know, small indie studio, plz no bully.

Oh. I had no idea.
Not everywhere though. I think some actions are not bindable in the options and are still bound to F. Enter/exit vehichle? I don't remember.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Globohomo reality or night city videogame setting? Which is worse and why?

DISCUSS!!!

Is this even an RPG? Feels more like a GTA game.
Nothing wrong with that.

Isn't the currently accepted definition of role-playing just having a leveling system and some sort of choice & consequence?

This is certainly as much of an rpg as the witcher series games were anyway.

The brouhaha is because it turned out to be not as much of an RPG as was promised (I vaguely remember that the middle-period promotional materials were sort of saying something to the effect of, "We're going to do the RPG thing better than we've ever done it before in this game"). It is kind of vaguely RPG-ish like many modern games.

As to the question, undoubtedly modern life is worse, because the cyberpunk dystopia is pretty similar to ours, except in the cyberpunk dystopia you can get at least get cyberware to do cool shit with.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
Whut. It was never fixed, you could never rebind the 'interact' key properly
It was, they fixed in some 1.x patch, I forget which. "Interact" was rebindable and it applied to all relevant functions. Since 2.0 rolled around, the "interact" rebind is still there but misses half the shit it should cover, like choosing dialogue, exiting your car or activating your bed etc. So you're back to editing an .xml manually which, in turn, breaks delta patching. Because, you know, small indie studio, plz no bully.

Oh. I had no idea.
Not everywhere though. I think some actions are not bindable in the options and are still bound to F. Enter/exit vehichle? I don't remember.
They are claiming they have fixed it all now?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Not everywhere though. I think some actions are not bindable in the options and are still bound to F. Enter/exit vehichle? I don't remember.
Yeah, that's what I said - in 1.0 there was no F rebind, in 1.5 (I think) they introduced one which covered the full spectrum of interactions, in 2.0 there's still a configurable kebyind but it only covers some interactions whereas others are back to F for "fuck you if you don't like it" again. It's not hardcoded per se, you can fully rebind it by manually editing inputUserMappings.xml in the game directory (not UserSettings.json in AppData), but that may prevent you delta patching the install going forward.

It was exceptionally damning of CDPR's practices that the game first launched without a user keybind for its main interaction input, and it was gobsmacking how long it took them to address it, but to see an actual regression with their shiny new "now-it's-good-trust-me-bro" edition suggests their dev flows are an absolute shambles.

They are claiming they have fixed it all now?
Did they? I briefly skimmed the 2.11 changelog and didn't catch anything to that effect. I'm running 2.1 and had to manually edit my config, and I'm not updating this mess again just for the radio fix.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Q and E are the default keys for rotating the character during character customization. If you set every F to E to in the game options, this will not unbind E from this function and sometimes you may execute two actions with the same E keypress, for example if modifying your looks in the mirror. I think I've had this problem the last time I was playing 2.0

The problem with keybinds is especially irritating, because for some reason game patches make changes to the keybinds files and reset your configuration, which you then have to manually redo. Because you patched your game. Kurwa programming.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, but you go in with different expectations.

I mean, W3 was hardly some super deep RPG. If anything, post-2.0 CP77 is substantial improvement in terms of mechanics and build options and overall gameplay variety.
"Builds" were still a flavor thing. Style over substance. Choose in what way you would be awesome. Imitate nolifer youtuber X's "style of playing the game". Because rushing an enemy base by jumping from a bike and knifing enemies in slow-mo requires much more skill than headshotting them CoD-style without slow-mo. And makes... zero difference.

It was a pathetic sales pitch. The de-leveling of everything and the reduction of trash loot are the better part of 2.0.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
It was never an RPG.

Anyone with a brian in his head knew this from the beginning.
Of course CP2077 wasn't an RPG.

While it had:
- character creation,
- character development,
- several different builds,
- lots of exploration,
- stat based action combat,
- choices and consequences that affected the story in numerous ways,
- 5 main endings with dozens of variations based on how you dealt with different quests...

It obviously lacked the most important feature of #currentday rpgs: wild, sweaty bear sex.
 
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