Clockwork Knight
Arcane
Yeah, the game should be about a merc doing merc contracts, but not for the money and fame.
I have never seen a more retarded fanbase than the cyberpunk people. IT'S SUPPOSED TO BE THE SAME STORY AND SAME MOTIVATION AND SAME ENDING IN EVERY CYBERPUNK STORY.You could just say you don't know anything about the setting and subgenre instead of posting the equivalent of slamming your face into your desk like a mongoloid.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
I DON'T LIKE THE GAME STORY THEY WROTE SO IMMA CRY ABOUT IT ON THE INTERWEBZI have never seen a more retarded fanbase than the cyberpunk people. IT'S SUPPOSED TO BE THE SAME STORY AND SAME MOTIVATION AND SAME ENDING IN EVERY CYBERPUNK STORY.You could just say you don't know anything about the setting and subgenre instead of posting the equivalent of slamming your face into your desk like a mongoloid.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Well if the setting doesn't give you the creative freedom to tell the story you want to it's just a shit setting then isn't it? And why would anyone want to play in such a setting?
You mean in order to have a morally sound character you need to play as a janitor in cyberpunk or in any story for that matter?Yeah, the game should be about a merc doing merc contracts, but not for the money and fame.
You must be new here.I DON'T LIKE THE GAME STORY THEY WROTE SO IMMA CRY ABOUT IT ON THE INTERWEBZI have never seen a more retarded fanbase than the cyberpunk people. IT'S SUPPOSED TO BE THE SAME STORY AND SAME MOTIVATION AND SAME ENDING IN EVERY CYBERPUNK STORY.You could just say you don't know anything about the setting and subgenre instead of posting the equivalent of slamming your face into your desk like a mongoloid.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Well if the setting doesn't give you the creative freedom to tell the story you want to it's just a shit setting then isn't it? And why would anyone want to play in such a setting?
All storyfags must hang.You must be new here.I DON'T LIKE THE GAME STORY THEY WROTE SO IMMA CRY ABOUT IT ON THE INTERWEBZI have never seen a more retarded fanbase than the cyberpunk people. IT'S SUPPOSED TO BE THE SAME STORY AND SAME MOTIVATION AND SAME ENDING IN EVERY CYBERPUNK STORY.You could just say you don't know anything about the setting and subgenre instead of posting the equivalent of slamming your face into your desk like a mongoloid.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Well if the setting doesn't give you the creative freedom to tell the story you want to it's just a shit setting then isn't it? And why would anyone want to play in such a setting?
There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Peralez was probably going to be a corpo questline. As Street Kid V even I thought it made no sense I was thereI always said this is more of an on rails movie than a game. The one quest that got me curious is the Peralez quest with the secret room. Now that would have been a good main plot, a noir detective mystery with lots of twists and turns. Shit like this should have been the main focus of the game. You being a merc doing interesting merc contracts. Instead the merc thing is a complete afterthought. The gigs are more fun than the yellow quests wich are just a bunch of random encounters where the writers jerk themselfes off.
Ultimately the game is a hollywood resume, a vignette of short stories for their disney application. A bunch of whiney melodrama instead of the mercenary sandbox with a corporate conspiracy plot at the center. Even the waifus are shit, tatooed latrino for lesbians and a mutt boss girl for males *shudder*
And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
I think the writing in CP77 is actually fairly strong on its linear narrative. Like the original ending is bleak af. I loved it.There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Viktor makes ironic remarks like "once you hit the big leagues, don't forget about us". Dexter slides the news that you're robbing Arasaka, finishing with "surely that's no problem" and if you give the tough guy response, he replies "Shiet, you don't mess around", and you can tell he just read you for a first class "mark". Later Evelyn offers to cut Dexter off the deal, and if you refuse her, telling Dexter trusts you, she ends the subject with "I hope you are as good as you are naive".
A fair criticism, they cut off a lot of stuff. I still found it effective in terms of a single playthrough. Basically, does a single playthrough draw you in enough to just go with it and have a good time, whether you can make "meaningful choices" or not, since that stuff is always smoke and mirrors outside of sandbox games.The disappointment with Cyberpunk's story for me is that unlike in Witcher 3 where you had story C&C affecting secondary characters, political outcomes, etc., for Cyberpunk they lacked either the design or the time to implement anything but the critical path. And since you still are asked to press dialogue options, unlike a game like GTA or RDR2, and yet there is no C&C (I don't count the endings), it feels like the C&C was planned but amputated.
Witcher 3 maintains the illusion of choice much better, for one thing. For another, by the time you get to the endings and start a second playthrough, the characters have grown on you (at least Geralt has) so much that even the illusory choice carries some weight, when you ask yourself "But what would the Geralt I know really have done here, what choice would suit him better?". And in Cyberpunk you can never grow attached to V in a similar way, or at least V is severly handicapped by the basic fact that you don't see the fucker's face and emotions. I end up identifying more with Geralt as a protagonist than I do with V. I know it's subjective but I'm pretty sure it applies to the majority of players.I just tend to see it as basically a culmination of the Witcher stuff. Sure you could choose different paths in the Witcher, but you were pretty on rails on those pre-defined routes unless fucking off to do side stuff, and your protagonist was predefined, etc. It's about as on rails as it gets.
After the heist goes wrong and he is dying there is a shift in his motivation. It is no longer about money and fame but survuval and some kind of redemtion arc except in the end the blaze of glory shit comes again out of nowhere and condradicts the entire arc. I thought the endings would redeem V and were about either his revenge for Jackie, settling down with Panam or leaving with Judy but no, he goes full retard with the money and fame again.There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.
Viktor makes ironic remarks like "once you hit the big leagues, don't forget about us". Dexter slides the news that you're robbing Arasaka, finishing with "surely that's no problem" and if you give the tough guy response, he replies "Shiet, you don't mess around", and you can tell he just read you for a first class "mark". Later Evelyn offers to cut Dexter off the deal, and if you refuse her, telling Dexter trusts you, she ends the subject with "I hope you are as good as you are naive".
That's interesting. I actually find it the opposite. I don't like the Witcher games because of the predefined protagonist, so I don't worry about "what would he do?" and always feel a fairly fundamental disconnect from the character in that manner.Witcher 3 maintains the illusion of choice much better, for one thing. For another, by the time you get to the endings and start a second playthrough, the characters have grown on you (at least Geralt has) so much that even the illusory choice carries some weight, when you ask yourself "But what would the Geralt I know really have done here, what choice would suit him better?". And in Cyberpunk you can never grow attached to V in a similar way, or at least V is severly handicapped by the basic fact that you don't see the fucker's face and emotions. I end up identifying more with Geralt as a protagonist than I do with V. I know it's subjective but I'm pretty sure it applies to the majority of players.I just tend to see it as basically a culmination of the Witcher stuff. Sure you could choose different paths in the Witcher, but you were pretty on rails on those pre-defined routes unless fucking off to do side stuff, and your protagonist was predefined, etc. It's about as on rails as it gets.
Depends on the ending you choose and you're basically ignoring the entire influence of Johnny and what's going on with V's brain.After the heist goes wrong and he is dying there is a shift in his motivation. It is no longer about money and fame but survuval and some kind of redemtion arc except in the end the blaze of glory shit comes again out of nowhere and condradicts the entire arc. I thought the endings would redeem V and were about his revenge for Jackie, like settling down with Panam or leaving with Judy but no, he goes full retard with the money and fame again.
This is because V loses their soul in the Sun ending.After the heist goes wrong and he is dying there is a shift in his motivation. It is no longer about money and fame but survuval and some kind of redemtion arc except in the end the blaze of glory shit comes again out of nowhere and condradicts the entire arc. I thought the endings would redeem V and were about either his revenge for Jackie, settling down with Panam or leaving with Judy but no, he goes full retard with the money and fame again.There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.
Viktor makes ironic remarks like "once you hit the big leagues, don't forget about us". Dexter slides the news that you're robbing Arasaka, finishing with "surely that's no problem" and if you give the tough guy response, he replies "Shiet, you don't mess around", and you can tell he just read you for a first class "mark". Later Evelyn offers to cut Dexter off the deal, and if you refuse her, telling Dexter trusts you, she ends the subject with "I hope you are as good as you are naive".
Because that shit is literally shoved in 5 years into development and can be resolved in one scene at the end with some techno babble. It has almost no influence on Vs overall arc. Fuck CDPR and their cringe hollywood worship.Depends on the ending you choose and you're basically ignoring the entire influence of Johnny and what's going on with V's brain.
I like the classic - Garrett, JC Denton, Sam Fisher, Geralt... they are all some renditions of Batman, who is a rendition of some other archetype.I've never been a fan of premade protagonists even if you can mess with their stat block. It was a huge issue with PST for me, for instance.
Yeah I could see that. I should clarify that I'm only talking about rpgs. Basically as soon as you preset the protagonist, it's not really a "true" RPG in my mind, whatever its other merits.I like the classic - Garrett, JC Denton, Sam Fisher, Geralt... they are all some renditions of Batman, who is a rendition of some other archetype.I've never been a fan of premade protagonists even if you can mess with their stat block. It was a huge issue with PST for me, for instance.
Yeah because CDPR games are JRPGs.Yeah I could see that. I should clarify that I'm only talking about rpgs. Basically as soon as you preset the protagonist, it's not really a "true" RPG in my mind, whatever its other merits.
I have never seen a more retarded fanbase than the cyberpunk people. IT'S SUPPOSED TO BE THE SAME STORY AND SAME MOTIVATION AND SAME ENDING IN EVERY CYBERPUNK STORY.You could just say you don't know anything about the setting and subgenre instead of posting the equivalent of slamming your face into your desk like a mongoloid.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Well if the setting doesn't give you the creative freedom to tell the story you want to it's just a shit setting then isn't it? And why would anyone want to play in such a setting?
I don't even think they rise to that level, but sure, they're on the same sort of continuum as JRPGs imo.Yeah because CDPR games are JRPGs.Yeah I could see that. I should clarify that I'm only talking about rpgs. Basically as soon as you preset the protagonist, it's not really a "true" RPG in my mind, whatever its other merits.
Yeah, because changing those awful scripted car chase sequences would be god tier of coding.No one in their right mind expected them to redo the main missions. Meanwhile you only have like 50+ gang combat PoIs which you can attack with drive-bys. To each their own, if you don't want to play like this, but the option is there.The main problem of that is none of the main story missions were built around actually driving and combat at the same time, so you have to kinda force the thing to happen, if gangs shoot each other thats fine but it's not really something you have to engage, it just feels like it doesn't warrant their own perk points and they removed some perks that were probably much better than something this situational.
They should have redesigned some of the missions so they actually involve this new mechanics but they are lazy to do it.