Rhuantavan
Arcane
I'm sure Saregnar will find a special place, just for you.how much do I have to pledge to change the name to Call of Sarengar?
Because that’s how I say it in my mind. Every. Single. Time!
P.S. What is done is done
I'm sure Saregnar will find a special place, just for you.how much do I have to pledge to change the name to Call of Sarengar?
Because that’s how I say it in my mind. Every. Single. Time!
Yes.Every. Single. Time!
The trick is to say it aloud, man. Just like with magic spells.how much do I have to pledge to change the name to Call of Sarengar?
Because that’s how I say it in my mind. Every. Single. Time!
For now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
Got stamina/endurance implemented in combat now, coming in a future demo. Got togglable run too. Due to the massive scope and other annoyances, the invisible walls are most probably staying though.just played the demo, and it was fun, wishlisted and looking forward to it. a few things; if there is no fatigue or stamina mechanic, why give the option to run and not have the running speed the default? there's no penalty other than a sore pinkie for constantly running. also, was not a fan of the invisible walls around rivers and cliffs that were part of the play area. example is the ruined temple, the cliff closest to the temple leads to the road, but have to go all the way around to the road because of the wall. if i wanna jump off a cliff and break a leg, that's my problem.
sarengar
hope you slow roll them, the player encountering that stuff too early diminishes the impactFor now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
Because not everyone is a zoomer.just played the demo, and it was fun, wishlisted and looking forward to it. a few things; if there is no fatigue or stamina mechanic, why give the option to run and not have the running speed the default? there's no penalty other than a sore pinkie for constantly running. also, was not a fan of the invisible walls around rivers and cliffs that were part of the play area. example is the ruined temple, the cliff closest to the temple leads to the road, but have to go all the way around to the road because of the wall. if i wanna jump off a cliff and break a leg, that's my problem.
sarengar
I am known for rolling at a slow pace.hope you slow roll them, the player encountering that stuff too early diminishes the impactFor now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
No, it’s still years away.Does the GOG-announcement mean that the release isn't far off now?
I dunno, getting some guy in an Orc costume and then photographing him to be a sprite would be so nostalgic. I think Stonekeep did similar things with puppets and real actors:For now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
Got stamina/endurance implemented in combat now, coming in a future demo. Got togglable run too. Due to the massive scope and other annoyances, the invisible walls are most probably staying though.just played the demo, and it was fun, wishlisted and looking forward to it. a few things; if there is no fatigue or stamina mechanic, why give the option to run and not have the running speed the default? there's no penalty other than a sore pinkie for constantly running. also, was not a fan of the invisible walls around rivers and cliffs that were part of the play area. example is the ruined temple, the cliff closest to the temple leads to the road, but have to go all the way around to the road because of the wall. if i wanna jump off a cliff and break a leg, that's my problem.
sarengar
Thanks for playing!
Probably like a better attempt at a remake of Realms of Arkania than the HD version.....but then, if they haven't heard of and played Betrayal at Krondor would they have heard of and played Realms of Arkania?Wonder how this game looks like to anyone who never heard of Betrayal at Krondor
Can you talk to them and are they gonna wear costumes too?no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materialize
except combat. for the few i did fight, i liked it. turn based is always a move in the right direction, and the fact it's hexed is pretty based.Most seem to associate it with Daggerfall and M&M6/7. Those who haven’t played BaK, that is.
Succubi?For now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
Should be a prioritySuccubi?For now. Still, no slimes, giant rats, etc. I have mythological beings in the universe, just give them time to materializeSeems like there are no fantasy creatures and you're just fighting human bandits etc
Combat is grate. It's not as complex and full of options like, say, D:OS but a blobber that switches to an isometric, grid based combat is always appreciated.except combat. for the few i did fight, i liked it. turn based is always a move in the right direction, and the fact it's hexed is pretty based.Most seem to associate it with Daggerfall and M&M6/7. Those who haven’t played BaK, that is.