Just launched the demo, basically just walked around a bit, haven't really ventured deep into it yet, but a few things stuck out to me:
- the fadein/out is kinda annoying, I wish the transition between scenes/dialogue was instant, especially when examining things and there's a brief delay you can't move after clicking the message away
- make more examinable things if possible, it's really fun to examine things almost like in an adventure game
, I really wanted to click that compost pile (?) in romar behind the house
, makes exploring and looking at things feel more rewarding even if there's no loot
- add an FOV slider please, I like a wider visible area
- I love the different expressions the characters make when in dialogue instead of the same blank face, nice touch
- esc doesn't close the loot window
- movement needs a bit more leeway, for example I couldn't squeeze between the shop and the fenced area in romar, the fenced areas themselves aren't enterable either, I know it might seem silly when there's nothing there but it just feels more natural to be able to move more freely and look at things, maybe if there's a low blockade like those piles of wooden boards they could be just walked over too, or make them taller so it makes sense not being able to walk there
- additional/separate dialogue music would kick ass to really bring out the mood