Darth Canoli
Arcane
Hunted down a tough animation bug just last night, so I thought I’d share some quick combat anims/AI to show the current state of combat. Very much WIP.
Did you implement the fatalities already ?
Hunted down a tough animation bug just last night, so I thought I’d share some quick combat anims/AI to show the current state of combat. Very much WIP.
Did you implement the fatalities already ?
Of course, paypal as much as you want at damjan@rhuantavan.comCan I just give you the money now?
Good to see this is still a thing, looking forward to an eventual releaseImplemented the equipment UI.
Is it such a good idea to copy the BaK character system so directly though?Implemented the equipment UI.
Good to see this is still a thing, looking forward to an eventual releaseImplemented the equipment UI.
Is it such a good idea to copy the BaK character system so directly though?
sounds like a pretty obscure game, I don't think Rhuantavan has ever heard of that one before.Most common name acronym for Betrayal at Krondor, of course!
Most common name acronym for Betrayal at Krondor, of course!
I think it is.Most common name acronym for Betrayal at Krondor, of course!
You know, I think I saw a video of that the other day. Isn't that a Call of Seregnar knock off?
The coincidences of life, y'know?Incredible! I googled it up, and it turns out Betrayal of Krondor is SO MUCH ALIKE TO MY GAME!!!! I am MESMERISED! Gotta steal the rest of its mechanics!
My question had nothing to do with UI though, UI is fine. I just think that Krondor's stat system is rather inelegant - the largely meaningless separation of HP into health and stamina, each stat being measured on its own scale etc.Ok, in all seriousness back to the original question. While I agree that I got heavily inspired by BaK’s character system, the original is a nice, minimalistic, well thought-out UI that I love, and would be hard pressed to further improve. I changed what I thought was needed to be changed (larger grid, separated gems inventory – though I’m not so sure of its limited use, etc), modernised it and took advantage of the higher resolution. I’m sure I’m not done with it yet though.
My question had nothing to do with UI though, UI is fine. I just think that Krondor's stat system is rather inelegant - the largely meaningless separation of HP into health and stamina, each stat being measured on its own scale etc.
Wasn't the creator of BAK tinkering with learning Unity or something btw? I seem to remember a thread from some time ago.
...deciding when to use your consumables.
What about traps ?
Not that you need any but i guess (hope ?) you're not keeping BaK system for this.
I don't really have any plans to include traps. I am thinking of including something similar to wordlock chests though. I always enjoyed the respite from adventuring the puzzles gave.