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Cain on Games - Tim Cain's new YouTube channel

Roguey

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That does indeed sound dreadful.
Good number of people here might take issue with his distaste for specific hardcore elements (e.g. lack of character respec, attributes/skills with no explanation or easily-discernible effect, the ability to enter a permanently-unwinnable game state).
 
Vatnik Wumao
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That does indeed sound dreadful.
Good number of people here might take issue with his distaste for specific hardcore elements (e.g. lack of character respec, attributes/skills with no explanation or easily-discernible effect, the ability to enter a permanently-unwinnable game state).
I don't mind those, besides the attributes/skills one since that'd fall under poor UX rather than it being a matter of game design difficulty.
 

Grauken

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Vatnik Wumao
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ability to enter a permanently-unwinnable game state
People who want that are demented and shut be put down
Disagree if we're talking about stuff like not having unkillable NPCs (which is incline).
I'm talking about Sierra adventures where 5 hours later you realize because you didn't give that one bird a dongle you can't win
I'd blame that on particular bad game design rather than it being something inherent to just having a game where you can end up with permanently-unwinnable states.
 

Butter

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What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.
 

Grauken

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ability to enter a permanently-unwinnable game state
People who want that are demented and shut be put down
Disagree if we're talking about stuff like not having unkillable NPCs (which is incline).
I'm talking about Sierra adventures where 5 hours later you realize because you didn't give that one bird a dongle you can't win
I'd blame that on particular bad game design rather than it being something inherent to just having a game where you can end up with permanently-unwinnable states.
I've seen lot of Sierra fans defend this idiocy and claim they want it back. Not the only reason adventures died, but it helped
 

Riddler

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Bubbles In Memoria

Cain shattering the remote work myth with FACTS and LOGIC

Adding to this, beyond the drop from people being ineffective at home or just lazing about I think there is a misconception about the supposed minority that does "better" working from home.

My experience is that this group almost always consists of senior experts who may or may not be slightly anti-social (part of the reason why they're experts rather than management). They feel more productive at home because they're more productive in some areas that they consider interesting or important, like programming. They might very well be more effective at doing this on their own at home but the thing is that this is only a part of their responsibilities, other equally important parts are leading and teaching their juniors and codifying their knowledge. These are all tasks that they're shirking, just like the juniors who put in 4-6h of work and then play games. The increased productivity is a mirage and a self-deception.
 

Roguey

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I've seen lot of Sierra fans defend this idiocy and claim they want it back. Not the only reason adventures died, but it helped
LucasArts games were far more popular because their design philosophy was the opposite of this.
 

Late Bloomer

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What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.

Morrowind
Fu-UoHyagAARPRJ.jpg
 

Riddler

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Bubbles In Memoria
What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.

Morrowind
Fu-UoHyagAARPRJ.jpg
That isn't actually true though, you can still finish the game.
 

Zed Duke of Banville

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Morrowind
Fu-UoHyagAARPRJ.jpg
That isn't actually true though, you can still finish the game.
Right, this message informs the player that the main questline has been broken, but there is a backdoor way of completing the main quest provided by the developers, and it's still possible to complete the end of main quest (defeating Dagoth Ur by destroying the Heart of Lorkhan) even without either the main questline or the intended backdoor route.
 

behold_a_man

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What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.
Of more recent ones, Kingmaker - if you defer the affairs of the kingdom for too long, you can have an arbitrarily good party and still not be able to resolve the quest rapidly enough to save your barony. Generally, any RPG with time constraints for the main quest (though in some, including Fallout, the limit is stated explicitly - not in the case of Kingmaker, so the player won't even know the game is pretty much over).
 

Late Bloomer

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What's the last RPG that allowed the player to enter an unwinnable state (other than cases where you deliberately build your character like a retard and can no longer win fights)? Wizardry 7 technically allowed the player to enter an unwinnable state, but it was a design oversight rather than adventure game fuckery.
Of more recent ones, Kingmaker - if you defer the affairs of the kingdom for too long, you can have an arbitrarily good party and still not be able to resolve the quest rapidly enough to save your barony. Generally, any RPG with time constraints for the main quest (though in some, including Fallout, the limit is stated explicitly - not in the case of Kingmaker, so the player won't even know the game is pretty much over).

Absolute shit game design
 

Roguey

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Of more recent ones, Kingmaker - if you defer the affairs of the kingdom for too long, you can have an arbitrarily good party and still not be able to resolve the quest rapidly enough to save your barony. Generally, any RPG with time constraints for the main quest (though in some, including Fallout, the limit is stated explicitly - not in the case of Kingmaker, so the player won't even know the game is pretty much over).
My recollection of Kingmaker is that you're always told how much time you have in a given chapter.
 
Vatnik Wumao
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Of more recent ones, Kingmaker - if you defer the affairs of the kingdom for too long, you can have an arbitrarily good party and still not be able to resolve the quest rapidly enough to save your barony. Generally, any RPG with time constraints for the main quest (though in some, including Fallout, the limit is stated explicitly - not in the case of Kingmaker, so the player won't even know the game is pretty much over).
My recollection of Kingmaker is that you're always told how much time you have in a given chapter.
Issue is that you ended up getting a lot of shitty negative events to the point that you couldn't salvage anything if you had allowed that to happen. I think that they patched it later on and made it easier to manage, but the kingdom management stuff is definitely the worst of Owlcat's minigame gimmicks.
 

behold_a_man

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My recollection of Kingmaker is that you're always told how much time you have in a given chapter.
First (90 days) and last (up to 20 days) chapters only. Events had explicit time limits, not chapters. If I recall correctly, the Ancient Curse quest usually occurred right before the start of the next chapter, so it can serve as an approximate deadline.
 

Roguey

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Tim's amused at the number of people who think he was specifically talking about Veilguard (which doesn't exactly fit all the criteria) when he recorded this video six weeks ago before it was even out.
 

Wesp5

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Some of his comments work very well for TCR's Bloodlines 2 though, those about the specific player character that has to be exactly like the developers and not the players want it.
 

normie

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Insert Title Here
Tim's amused at the number of people who think he was specifically talking about Veilguard (which doesn't exactly fit all the criteria) when he recorded this video six weeks ago before it was even out.
his comments probably aren't inspired by anything made after 2000, that's just his age and experience
only Underrail, perhaps, because it filtered him so badly
 

Roguey

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Some of his comments work very well for TCR's Bloodlines 2 though, those about the specific player character that has to be exactly like the developers and not the players want it.
Don't quite see it. You can make your choice of male or female and your clan and for him it's a pre-set specific protagonist that grinds his gears, like Geralt and Henry.
 

Wesp5

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Some of his comments work very well for TCR's Bloodlines 2 though, those about the specific player character that has to be exactly like the developers and not the players want it.
Don't quite see it. You can make your choice of male or female and your clan and for him it's a pre-set specific protagonist that grinds his gears, like Geralt and Henry.
As far as we know you can mix all the clan powers and outfits freely and we'll have to see if gender or anything else really does make a difference at all...
 

Dark Souls II

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The hypothetical anti-Tim Cain RPG


A hardcore action JRPG with unskippable cutscenes sums it up.

"NOooooooooooooooooo video games can't require skill from the player!!!!!!11 Using skill to play a game is bad !!!!111 "Git gud", get it? All games should include not only game journalist difficulty mode, but be fundamentally built around game journalist difficulty mode as a core design principle because.... because me, a fat ass gay retard says so, okay?! Just trust me, expecting the player to use a skill in something that's literally a game is bad, because what if the player is blind/deaf/born without fingers/a fucking nigger???"
cain.jpg
 

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