whitemithrandir said:
Amusing side note. Baldur's Gate was originally planned to be an ADHD...I mean an AD&D RTS until Interplay/BIS decided to suggest adding in Fallout's speech system, or at least a simple facsimile of it.
There are two ways of playing Baldur's Gate, either of them, and your alignment is generally useless in most ways but determining what SPESHUL GOD POWAHS you get to overcome the general shittiness of the game's design. (I will admit there were *some* entertaining moments, but it was generally more dreary of a dungeon crawler than any of the Might and Magic or most SSI games.) BioWare came up with an arbitrary stat called "Reputation" that generally had squat to do with your character's alignment and was really how people reacted to you.
"Hi, I are goody two shoes!"
Massive discounts, the game becomes EZ-Mode after a bit as generally everyone kisses your ass. Except for a couple of worthless PCs I couldn't even stand as evil.
"I are evil!"
A paladin is capable of getting better prices at a Thieve's Den due to better reputation and charisma score than, say, a thief. So you then end up donating a bit of cash to a temple, which makes your evil PCs bitch and eventually leave/attack you.
There is more, but I've generally shunted memories of both titles from my mind in favor of the far superior Planescape: Torment and to hold onto better memories of Gold Box offering far better strategy fare, even better AI. Nothing like watching in amazement as an AI "hiccup" (as BioWare excused it) causes your mage, when you click on the fireball spell and target an enemy in range, to walk up to point-blank range and jihad himself along with the kobold pack.
Now think of the pain when you have the first public incarnation of the Inbred Engine think for itself. I could never let the party characters do anything on their own for fear they would kill themselves or worse. Yes, it is possible to break the first game. Avoid the first game (you won't be missing much), the second is at least playable for me.