Is this what Niccolo taught to young princes?
I don't understand, how is the 3rd response Machiavellian?
Craig Ritchie what about this, wherein your team doesn’t appear to know what Machiavellian means?
It’s not a bad idea to let players assume personality / psychological archetypes, yet it doesn’t bode well that - even tho it’s implemented in name - it doesn’t appear that your studio understands what it actually means.
It feels like cargo cult design to include a term that is floating in cultural consciousness without understanding it. Either a system designer or a writer - or both - fucked up.
That response
could be Machiavellian (in the sense of being the beginning of a Machiavellian way of dealing with the situation), it depends on what follows.
I thought the namings were kind of ok, but probably not what people are used to. Part of the problem is likely the fact that these terms have common, casual meanings for most people, but at the same time they have more precise meanings (and actually more interesting meanings, that could make for really interesting choices). The devs seem to be going for the latter, which is a bold move, but it will probably lead to some confusion for some people for whom the casual meanings pop into their minds when they see the terms.
1) The Utilitarian designations have mostly been correct I think (since they seem to be mostly decisions that seek a pareto-optimal outcome for all concerned) - but they're so correct that I think most players who would usually play "good" characters will pick the Utilitarian options. But I hope that as the game unfolds the devs show some of the problems with the utilitarian attitude (trolley problems etc.).
2) The Humanist designations have been reasonable (they're all of the "why can't we all just get along?" variety). It seems like a milquetoast option, but then again that's what humanism is
3) The Machiavellian designations seem to be reasonable apart from that one (at first glance): they do seem to be related to group strength (which is what Machiavellianism is: ruthless pursuit of the most pragmatic solutions that maximally benefit the group to which you have allegiance).
4) The one that seems to stick out most is Nihilist - it does actually make sense for
some nihilists that they'd pursue the selfish option (in lieu of there being no objective value), but I think most people associate Nihilism more with chaos (nothing makes objective sense, so just roll the dice).
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Of course one can't resist the temptation, so here's my attempt at putting them in the D&D frame:-
Utilitarianism = LG
Humanism = CG
Machiavellianism = LE
Nihilism = CE