So, FapperCodex?What, do people normally NOT jerk off while pissing people off on the internet? I find that behavior abhorrent! Who ever heard of not masturbating while flaming someone? It's preposterous.
Bt
Episode Notes
00:40: Coprophagia is the consumption of feces. Some mammals such as pigs, hamsters, and gorillas have been known to eat feces.
09:26: Lice are scavengers, feeding on skin and other debris found on the host’s body. Tim does not have lice.
12:14: Frank’s blowjob story was great.
Just a lot of cursing about pooping in mouths and the BJ story is never told just alluded to...Episode Notes
00:40: Coprophagia is the consumption of feces. Some mammals such as pigs, hamsters, and gorillas have been known to eat feces.
09:26: Lice are scavengers, feeding on skin and other debris found on the host’s body. Tim does not have lice.
12:14: Frank’s blowjob story was great.
What exactly are they talking about?
Just a lot of cursing about pooping in mouths and the BJ story is never told just alluded to...Episode Notes
00:40: Coprophagia is the consumption of feces. Some mammals such as pigs, hamsters, and gorillas have been known to eat feces.
09:26: Lice are scavengers, feeding on skin and other debris found on the host’s body. Tim does not have lice.
12:14: Frank’s blowjob story was great.
What exactly are they talking about?
Double Fine's upcoming point-and-click adventure game, Broken Age, cuts through the verb-heavy nature of adventure titles such as Maniac Mansion and Throttle by focusing on one concept: context-based interaction, according to founder Tim Schafer.
In the early days of adventure games, players had several verbs to choose from: pull, push, open and so forth. In some cases, it made each new challenge a game of trial and error, as players had to experiment with what they could do. Schafer said that in modernizing the genre with Broken Age, streamlining the process was a big part.
"Deep down, we realized there really was always one verb, which was 'interact with', and a lot of it was context-based," Schafer said. "So in this game we've actually done that like modern adventure games like Machinarium have done. It's context-based."
Schafer doesn't want to make old school games. He wants to make weird games. It just so happens that publishers dislike both, so they're easy to confuse.
Makes sense, but in the pitch he mentioned they were going to do an old school adventure game and that's not what they're delivering.
TBH if any of you were expecting the glorious return of SCUMM I have a bridge to sell you. The number of verbs you can use to interact with an object is the least of this game's problems anyway.
Makes sense, but in the pitch he mentioned they were going to do an old school adventure game and that's not what they're delivering.
Well, the words "old school" don't actually appear anywhere on the Kickstarter page: http://www.kickstarter.com/projects/doublefine/double-fine-adventure
It does say "classic". But it also says "six to eight months" next to that.
It says "a classic point-and-click adventure." Then, right under this, it has a still from Day of the Tentacle, with the following caption: "Tim’s Project Lead debut, point-and-click classic". Let's face it, the intent was pretty obvious. As for the 6-8 months, that was back when their expected budget was $400k.Well, the words "old school" don't actually appear anywhere on the Kickstarter page: http://www.kickstarter.com/projects/doublefine/double-fine-adventure. It does say "classic". But it also says "six to eight months" next to that.