So when you didn't play Risen 2, you don't know that firearms in Risen sucked balls.
Yeah, guns, "fast paced combat" and large groups of enemies in some screenshots make me somewhat skeptical.
"The death penalty, and the concept, I don't want to make it such a heavy thing," ponders Miyazaki. "It's there, but I don't want it to cause undue stress."
At some point Miyazaki had to give in to the popamole.
The gun does splash damage (in the first leaked video), so it's not a crossbow bro.And I dont know why people focus so much on these primitive guns, they are basically crossbows, it's not like you're running and gunning with an AK.
As for large groups of enemies, I never minded them. I liked stuff like the Royal Swordsman ambush in the Lost Bastille in Dark Souls 2. Keeps things interesting and challenging.
As for large groups of enemies, I never minded them. I liked stuff like the Royal Swordsman ambush in the Lost Bastille in Dark Souls 2. Keeps things interesting and challenging.
i really don't see how being bumrushed by 5-6 of the same enemies on small platforms near pitfalls is "interesting". challenging? sure. but so is fighting 15 enemies that one-shot you in a small room surrounded by instant death whatever, while you can deal damage only to take 1% of their health. there, challenging. interesting? definitely not. Souls is neither DMC nor Dynasty Warriors
The E3 demo opens with the main character rising from a stooped position, exactly like the Souls avatar does after every death. The animations and sound effects are identical to Souls 2's - there's a backstep, a kick, a roll, ragdoll corpse physics, floating flames over corpses with items hidden on them, a torch... early on in the demo an undead came crashing through a wooden barrier with that exact same sound of collapsing wood that's all too familiar to every Souls player who's ever been caught by surprise by a Hollow. When the first enemy was slain, I heard that familiar whoosh of souls being absorbed.
The blunderbuss is interesting - it has no range, but if you let it off just in the instant before an enemy attack hits, it brings the aggressor to their knees and lets you despatch them more gruesomely, rather like Souls' counter mechanic.
He frequently uses it to briefly stun enemies or knock them out of attack animations so that he can then hit them with his saw cleaver. He also shows off a stylish dodge followed by a devastating counter attack with the shotgun.
Japanese devs love to reuse their content, oh yes they do!I really hope these sounds are not placeholders. I love how some Demon's Souls sounds found their way through Dark Souls and Dark Souls 2, imagine if these sounds managed to make the jump to a new platform. It's just so funny.The animations and sound effects are identical to Souls 2's - there's a backstep, a kick, a roll, ragdoll corpse physics, floating flames over corpses with items hidden on them, a torch... early on in the demo an undead came crashing through a wooden barrier with that exact same sound of collapsing wood that's all too familiar to every Souls player who's ever been caught by surprise by a Hollow. When the first enemy was slain, I heard that familiar whoosh of souls being absorbed.
All reports indicate blunderbuss + saw... are those just the weapons showed, or are we looking at severely limited weapon selection?
only 15 minutes? well better than nothing they better show some gameplay:ehue:http://blog.us.playstation.com/2014/06/09/playstation-at-e3-2014-watch-it-live/
Apparently there's a live preview of Bloodborne at 3:15 PM as you can see in that link.
'Yharnam is one seamless open world... Its intricacy inspires the same level of awe as From Software's other fantastical situations; hidden pathways unlock shortcuts, while you're often granted fresh perspectives on paths previously traveled as you explore new parts of the city.'
"They are replacing magic with gadgets, guns and such. Main mechanic seems to be related to blood and blood is also used to regain your HP and gain various other benefits."
"You get blood sucking it from corpses or items. Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play," reads the details from Famitsu as translated by NeoGaf user.
fucking PC.... I want it on fucking PC.