As good as PC port of demons souls. You know its Sony Japan Studio so quality is guaranteedHow shitty will the PC port be?
I spoke with Yoshida and he's getting tired of all these PC port jokes regarding Bloodborne.How shitty will the PC port be?
Where there's money, they will port it!
My gut is telling me this game is going to disappoint, which is the exact opposite feeling I had when Demon's Souls was revealed for the very first time. The more I see, gameplay wise, the less enthused I become. The look and the designs are great, but meh otherwise.
“We were already thinking of a shift to a combat system where you would enter battle more actively than the sword and shield-based combat of Demon’s. So we adopted the idea of guns, but there was a prerequisite that we didn’t want the game to turn into a shooting game, and the Victorian age fit perfectly. It’s an era where the imagery of old guns still remains.”
Guns aren't your main way of attacking. It's more of a sub weapon that you can use to interrupt enemies, etc.So, how disappointing will guns be in this game:
KOTOR 1 disappointing or Arcanum disappointing?
guns are an analogue for parrying (which now can't be done because there no shields in the game)So, how disappointing will guns be in this game:
KOTOR 1 disappointing or Arcanum disappointing?
-FPS cutscene in mah souls game?
-Looks like they pooled all of their next-gen resources into blood effects. Some shit looks as flat as DaS2.
The level design should be nice. I played the demo with the same piece, that was demonstrated by IGN. That piece of district had a lot of side streets and closed gates/doors, though it may seem linear in the video, because the guy didn't explore much.Environment looks really cluttered and I'm not seeing much level/encounter design so far.
They probably changed the aesthetic, because in the demo the sky was dark (the night sky) and here it's orange.There appears to be a day/night cycle, or they changed the aesthetic of this area.
I really don't give a shit about teh graffix though.
The level design should be nice. I played the demo with the same piece, that was demonstrated by IGN. That piece of district had a lot of side streets and closed gates/doors, though it may seem linear in the video, because the guy didn't explore much.
That's pretty lame, you buy a "next gen" console and at least expect some nice graphics.