I consider myself much more sensitive than most people to framerate/frame pacing/image quality issues, and Bloodborne just powers through all of its shortcomings with its amazing art direction, level design, atmosphere, soundtrack and sheer overall experience. It's From's best game after Demon's Souls (Sekiro comes third for me but it's a pretty distant third) and calling it 'unacceptable' because some DF faggots cry about it is hilariously gay.
I disagree on many fronts with this statement.
Bloodborns art direction is mostly brown and grey. It's a very drab game and many of the bosses suffer from "it's a cluster fuck of fur textures flailing around". I enjoy souls games for their variety of locations and I found the same brown and grey town to be very unappealing. Level design didn't appeal to me because I don't enjoy unlocking a short cut the same way I do finding a bonfire. I understand short cuts in demon's souls with levels being fixed but many in Bloodborne are still long walks back and some times dangerous compared to the main run defeating the point. I found the town to be very generic and easy to get lost in because it all looks the same. And we had a huge regression with bonfires non longer letting you sit at them to respawn stuff and making you sit through 2 loading screens if you needed to farm something or level up. The Jumping system hasn't changed and is still a pile of shit that needed fixing in Dark souls 1 and didn't get fixed until Elden Ring. There's very few NPCs of note and often they're just talking windows. A huge step down from previous From games unless you like a window telling you to fuck off for some reason.
My first overall experience with Bloodborne was picking the axe as a starting weapon and using the R2 to spin every enemy to death. It knocked them all back and they would charge back into another spin. I did this for a few hours and decided that was enough. I'm a shield user, I wasn't interested in learning to parry because the mechanics for it are terrible. There's no way to tell when to parry and a split second can change a parry into not a parry. I understand parrying a weapon having set windows if I have to intercept it with a shield or another weapon. I don't understand a charging ogre/giant hitting me full on or getting staggered because I shot slightly too early or late into his attack animation. It feels gamey to need to shoot within a set window despite my bullet hitting the ogre between the eyes either way. The ogres stand out to me the most because their windows don't make any sense. And ammo is limited so if you want to learn parry timing you better farm some extra bullets or get lucky discovering the window before you use too much ammo.
I found it tedious to grind blood vials when I ran into a boss I struggled with and had no easy solution to get them (Demon's souls has 4-2 for easy soul farming, but it's still an issue From fixed then went back on). I don't like the extreme amount of healing you have in Bloodborne as it lets From get lazy with boss designs and do unacceptable levels of bullshit flailing attacks. And rally as a mechanic is a failure in terms of uniqueness because it changes nothing about the gameplay. I play Bloodborne the same way I play any of my dex characters. Bloodborne gives me some health back when Souls games don't.
If you have a window you attack, if you don't then you don't. It plays no different to any other souls game in terms of punishing enemy windows and removing options/shuffling them around. Trick weapons make a cool noise when transformed but essential act the same as normal souls weapons. Compare Souls to DMC and ask yourself why Dante can launch enemies, launch himself with them, lunge across the screen, pull enemies in, push enemies away, dodge, block, parry, do a million stab or a multi hit combo with a lot of movement and then look at Souls weapons and.. Well you can hit the enemies and they might get staggered. If you're making an action focused game, give me some options. I don't expect DMC, but I do expect you to replace my shield with something other than letting my bow now parry things and being told it's different from the game I've played 3 times now and was burned out on. Bloodborne is a fast game and it is still demon's souls combat system just faster. Which means camera lock on breaking on a boss is fucked. Bloodborne is full of massive bosses and the camera focuses on their nutsack if you stand close to them despite this being a huge fucking issue with the damage bloodborne bosses do. The hardest enemies in the game are the Sharks in the DLC, not any of the bosses. And I was not happy when I paid for a DLC And one of the bosses is a reused boss from the base game with a harder phase 2 and another was heavily based on a base game boss as well. I don't think From reusing assets is bad, I think paying for a Demon firesage on top of the base game is bad.
Chalice Dungeons can go fuck themselves with a rusty spoon. I don't play From games to play randomly generated dungeons for hours on end. This annoys me because I want to see and beat every boss in a Souls game. I can reasonably do that with every boss except maybe Dark lurker if I used my resources badly (I never have, but it's possible to be locked out of him). I know there are Bloodborne bosses I've never got to fight because I wasn't willing to play through badly designed dungeons for hours to reach them. Unique bosses I may have enjoyed or hated like the stupid fucking dog, I'll never know because I am not doing 42 randomly generated dungeons to fight a boss I'll likely nuke with my end game build at that point.
I have finished Bloodborne Twice. Once with the DLC and once without. It has some very cool bosses (The One Reborn and Wet Nurse are my favourites. They're interesting designs and okay fights) but it falls flat in everything I enjoy about souls games. And it doesn't fix any of the problems From have refused to fix since Demon's souls while adding back problems they solved (healing farming).
It's not "lovecraft" like in any of the lovecraft fiction I've read. Lovecraft stories usually go along the same path. A man finds something creepy, it fucks with him and he goes "oh fuck, I'm going to die. Don't come looking into this or you will too" in some form and then he explains fucking nothing. As soon as the giant spider things appeared every where it goes from weird mystery to "Oh look aliens". And it doesn't even tell it's story well because it's From's lazy story telling where item descriptions leave more questions than answers because it's cheaper and easier than writing a proper story. The One Reborn is a really cool boss design, it's not a hard boss fight but it's interesting to look at. What Lore does it have? Fucking none. There's nothing deep in bloodborne, nothing to really grasp onto. It doesn't tell a lovecraft story well because it shows way too much and it doesn't tell a good story of it's own because it says too little.
Besides, it's possible to get the game to run at 60fps on a modded PS4 if it really bothers you that much.
Last time I checked it didn't keep a steady 60 FPS on the PS4 pro, but it may now. I tried to keep an eye on Lance's twitter but he was retweeting tranny cam whores and I wasn't going to keep up with someone like that.
Just for reference, do you think the PS5 remake of Demon's Souls is better or worse than the original? It runs at 60fps/1440p while the original dipped into the low single digits at times, ran at half the resolution and long load times. If you were to replay the game, which version would you prefer?
PS5 Demon's souls is a serious downgrade in many ways from the PS3 original. It feels like a totally different game and I wouldn't play it even if I was given a PS5 for free. Demon's souls is also the first Souls game and I'm willing to look past the PS3 struggling in some areas because it's a much better overall package and it's the first in the series. I can accept a flawed game and enjoy it any way. I cannot accept being 4 games into the series and my weapon bouncing off the wall while the enemies passes straight through and kills me because I didn't hit it and get a stagger. Game 1 is different to Game 4. From do not fix problems and roll back problems they do fix in later games. Demon's souls doesn't run perfectly but it's also a console generation earlier and Dark souls 1 and 2 came out afterwards and From had time to learn their lesson after Blight town... and didn't.
Also, the fact that it hasn't been rereleased (or patched to run much better on PS5) is probably entirely on Sony. For reference, they still force The Last Guardian to run at 30fps on the PS5 if you patch it, which is ludicrous. You can play the frame unlocked version of the game if you run it from the disc and block the patch. The frame limiter that was patched in is probably just an .ini toggle that would take a janitor half a second to fix.
From games link game logic to frame rate. Dark souls 2 at 60 FPS forces dex weapon users to carry 2 on some of the longer stretches because durability drains twice as fast. My first time through the 1st DLC I had to use 3 katanas or I would run out of durability before I reached the next bonfire. I don't know if From fixed that in later games as durability is meaningless now but it's likely still tied to game logic. Falling through ladders and shorter jumps in DaS1 with DSFix is another issue with frame rate increasing so maybe Bloodborne will break in similar ways.
In b4 my tl;dr reactions because I explained all the ways Bloodborne is a total fucking mess. I linked the Lost art of demon's souls video because it sums up how I felt towards From after Dark souls 2, so many of my complaints match that video. I came to the same conclusions before I watched it and I'm not copying what I heard despite it seeming that way. I don't think Bloodborne is a terrible game, it has a lot of merits to it and I can see why someone might enjoy it. But it's a complete fucking mess from top to bottom and it should be held accountable for it's issues as well as praised for what it does well. I assume Sekiro is a decent game too but when I got to the ogre and it had broken grab hit boxes I knew it was more From Jank and I wasn't getting the aspects I like from From games (adventure, different enviroments, fantasy bosses with cool designs) so I said no thanks, fuck this shit. And Bloodborne is very close to the same territory where it removes almost everything I enjoy about From's games and doesn't replace it with anything I consider remotely worth the loss.