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Interview Blizzard Continues to Carefully Tinker With Diablo III

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
catfood said:
Oh noes think of all the deep gameplay possibilities that will be missed by using the scroll instead of travelling back to town to sell your loot. Are you serious? It's not like money had any value in Diablo 2 in the first place.

are you serious? that is a part of the gameplay of RPG's, loot a dungeon, carry the loot back to town, sell it, get that new armor you couldnt afford last time.

fucking kids, if ya aint prepared to work for it go play some shooters or something.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
Yeah, cast town portal, go to merchant, go back to portal again. AWESEUME! Wow I had such a rivetting gaming experience. Diablo is not an old school dungeon crawler where getting out of a dungeon and then back to the town alive is an adventure of its own. Selling loot has always been a minor chore that took roughly 10 seconds to acomplish. Plus, as I said before money is COMPLETELY worthless in Diablo and most likely just right clicking (or whatever) on an item to transmute it to gold will most likely become such a hassle that no one is even going to bother with it. And if they follow Dungeon Siege's example where the transmuted item gave you a minimum amount of gold then you'd still need to go back to town to sell that rare item that just dropped but you don't need it anyway and sell it away for millions of gold that, I repeat, you are never EVER going to use.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
that is a part of the gameplay of RPG's, loot a dungeon, carry the loot back to town, sell it, get that new armor you couldnt afford last time.

Jeez, man, what are you like 70? Get with the times, games are all about holding a button down and waiting for the ending cinematic.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
angry-old-person.jpg


GO AND DIE IN A FIRE, ALL OF YOU
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,142
Luzur said:
catfood said:
Oh noes think of all the deep gameplay possibilities that will be missed by using the scroll instead of travelling back to town to sell your loot. Are you serious? It's not like money had any value in Diablo 2 in the first place.

are you serious? that is a part of the gameplay of RPG's, loot a dungeon, carry the loot back to town, sell it, get that new armor you couldnt afford last time.

fucking kids, if ya aint prepared to work for it go play some shooters or something.
But that's a shit mechanic that's no different than buying slightly better shit in MMOs after selling phat lewt, rinse, repeat.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
One possibly relevant question is if it's going to repeat the excellence of Starcraft 2 in regards to melting video cards. :M
 

ChristofferC

Magister
Joined
Aug 12, 2009
Messages
3,515
Location
Thailand
How anyone can find the Diablo games to be a fun experience is beyond me. click click click click click click etc
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,936
Location
Swedish Empire
ChristofferC said:
How anyone can find the Diablo games to be a fun experience is beyond me. click click click click click click etc

dunno, i played them and finished them but that was more "need to finish it" then "i love this game so fucking much im gonna re-install it 9 times after i complete it this time."

and you know other devs are going to take that "scroll of wealth" idea and soon enough its in all games.
 

hiver

Guest
The less boring repetitive shit is in the game posing as "gameplay" the better.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
I've never understood the devotion that many "RPG fans" have for these "action rpgs" that are neither action games nor RPGs.

I've enjoyed plenty of games with shit gameplay (KotOR 1+2, Arcanum, Fallout 1+2) and enjoyed playing plenty of games with shit storylines/dialog/music/other content (Final Fantasy Tactics, Silent Storm, Icewind Dale II) but these games combine the dumbest fucking gameplay imaginable (frantically click on shit) with no story, dialog, quests, characterization or whatever else and people grind loot/xp like they're being paid for it. In fact, if you combine this shit with multiplayer for extra epeen like MMOs, people will pay monthly fees to repeat the same shit forever. In it's own way, the model is beautiful, it provides nothing and empties wallets like no other.

Keep clicking kiddies.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
[x] This is not news! (the topic at hand is not newsworthy in my opinion)
[ ] The newsitem contained a joke, but I didn't LOL hard enough
[x] The newsitem didn't contain any joke, I didn't LOL at all
[ ] I don't care (I don't care about the subject and don't want to read anything I don't care about)
[ ] The newsitem contained profanity and/or foul language which makes me upset
[x] The newsitem didn't contain profanity and/or foul language which makes me even more upset
[ ] I'm a profeshunal gaeming journalist and this newspost doesn't hold up to my high and profeshunal standards
[x] RPGCodex is a cesspool
[ ] This is an OUTRAGE! (the newsitem implied something I like very much sucks)
[ ] BROS I CAN HARTDLY TYPE BROS IM TOTLALLY DRIUNKL, SORERY BROS
[x] I hate Vault Dweller (incident of Vault Dweller induced butthurt occured earlier, unrelated to the topic at hand)
[x] Other (please specify below)
Not enough turds. Which is good, since I don't have enough tp as it is. Tp for my bunghole!

I hope that will be improved in the future.


The I win button is ridiculous. You guys should be ashamed of yourselves. Clearly it is far too tedious to press a button to win. Sheesh, go with the times. How old are you anyway? Was the iphone even invented when you were born?
 
Joined
May 6, 2009
Messages
1,876,743
Location
Glass Fields, Ruins of Old Iran
Well, the one thing about gameplay it would remove would be choosing what to drop and what to haul back...only you must choose which items will you apply the scrolls of wealth on, which is essentially the same thing, only without the "trudging back through previously cleared maps while pretending it's deep and challenging and not just a waste of precious time that could be spent having fun" part. Plus we already had scrolls of town portal to avoid that, and everyone just drops the crap items without thinking twice anyway.

Edit: and eventually, youll go back to town to buy that armor you couldn't afford before, anyway, since you can't summon the merchants to where you are. Nothing is lost except backtracking with mouse in one hand and dick in other.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Not surprising a lot of people engage in revisionist history in remembering Diablo 2 simply for the purpose of tearing down Diablo 3 for KKK points. If you like ARPGs, Diablo 3 will be fine, more than fine, probably... dare I say... good. If you don't like ARPGs then why the hell are you reading this thread?
 

tunguska

Liturgist
Joined
Jul 19, 2004
Messages
227
Metro said:
Not surprising a lot of people engage in revisionist history in remembering Diablo 2 simply for the purpose of tearing down Diablo 3 for KKK points. If you like ARPGs, Diablo 3 will be fine, more than fine, probably... dare I say... good. If you don't like ARPGs then why the hell are you reading this thread?

Diablo 2 wasn't just an ARPG, it was a very bad ARPG. The archetypal clickfest popamole rpg. And it was mainly the (financial) success of this series that inspired the change in the industry from rpg to arpg. Now everything is a so called action rpg. And we have WoW which has destroyed any hope of ever seeing a real Baldurs Gate 3 or Fallout 3 or true sequel-in-spirit to PS:T. The problem is that Blizzard perfected a certain kind of annoyance/frustration based grind-for-loot-and-level gameplay that people are drawn to and can't pull themselves away from. The Snow Crash of the game world. If there is one company responsible for the decline of the crpg it is Blizzard. If there is one game developer that we should just burn to the ground it is Blizzard. For what they have done they don't just get a pass. Of course Zeni-Bethesda shares some blame as well.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,867
hiver said:
The less boring repetitive shit is in the game posing as "gameplay" the better.
Just say you want it only for the facebook integration.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Grunker said:
When Torchlight invents a "skip going back to town"-mechanic it's a great innovation, but when Blizzard does it, it's stupid?

Reminds me of Bard's Tale's version of items 'weaker' than your own just poofing into gold coins.
 

hanssolo

Educated
Joined
Apr 28, 2010
Messages
863
tunguska said:
Why even report stories on Diablo III? Just to max out our outrage meter? It has nothing to do with The Codex. Blizzard was never on our side. They were always the enemy. It's not like Bioware who betrayed us. Or Obsidian who, with the exception of MotB, has done little but disappoint us since BIS. Even Bethesda once made games like Arena and Daggerfall before being assimilated. I guess it is relevant to the overall Decline of cRPGs though. Blizzard always was and always will be a pack of greedy whores. Nothing they could do would ever surprise or offend me. I already know what prostitutes are like. Always looking at their watch. Nothing, and I mean nothing, is more important to them than money.

hi I see you started playing games in 1997.
 

tunguska

Liturgist
Joined
Jul 19, 2004
Messages
227
hi I see you started playing games in 1997.

Your point? This modern tendency of saying/writing as little as possible can get so annoying at times. Does it have something to do with trying to seem clever?

You reversed the last two digits in your date. I started playing computer games sometime around 1979. My friend had a DEC PDP-10 or PDP-11 (not sure which) and we played Super Star Trek and Adventure on it. Soon after that, probably around 1980, the Atari 2600 was getting very popular and several friends ended up with one. So I played that tank battle game and that Adventure get the chalice game etc. A couple of years later I bought myself a 64k Atari 400 with disk drive. Unfortunately my father disliked computers and refused to even consider buying one. So I was lucky that I was able to save enough money to buy my Atari 400. It cost me around $300 IIRC. Compared to thousands for the alternatives. I always envied my friends who had an Apple II and badly wanted to buy either that or a TRS 80 Model III. They were so sexy looking. They were" real" computers unlike my Atari. I also wanted to program and the Atari support for that was not great. Both Apple and Tandy had these beautiful ads in magazines like Creative Computing that made me drool. Although I don't think they were quite as torturous as those Amiga ads in science magazines like Omni that I recall from around 1987 which seemed to present a whole lifestyle associated with owning one. My favorite games included Archon, Castle Wolfenstein, Crush, Crumble, and Chomp (I want to do a remake of that one), and Choplifter. I also played Lode Runner, Pole Position, and some kind of Frogger like game that I can't remember the name of. And of course Zork which I bought after reading a great review form Isaac Asimov in Creative Computing, and I had my first experience of the frustration/annoyance gameplay mechanic with Wizard and the Princess. I remember having to call some kind of hint line to get help with those annoying puzzles. I hated that game, but couldn't stop playing it. Sound familiar? I did play some early RPGs but mostly on friends computers. I don't think there were many titles available for the Atari 400/800. I remember them mostly being on the Apple. I was never able to play one particular graphic adventure game called Cranston Manor because it was also only available on the Apple. There was also some kind of text adventure on the TRS-80 which I loved, but couldn't play at home. I couldn't afford to buy a real computer until my Sophomore year in college when I spent $3300 I think on my Tristar 486-33 which I bought through Computer Shopper magazine. That was when I played Wolfenstein 3D so much that surely my grades must have suffered. And then Ultima Underworld and TES: Arena were released and I was in heaven.

This wall of text reminiscence about the early days of personal computer gaming has been your punishment for being cheeky. :P
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Luzur said:
ChristofferC said:
How anyone can find the Diablo games to be a fun experience is beyond me. click click click click click click etc

dunno, i played them and finished them but that was more "need to finish it" then "i love this game so fucking much im gonna re-install it 9 times after i complete it this time."

and you know other devs are going to take that "scroll of wealth" idea and soon enough its in all games.

Luzur does it again. It's getting tiresome to agree with you all the time...
 

tunguska

Liturgist
Joined
Jul 19, 2004
Messages
227
empi said:
tunguska said:
I try too hard
Cat got your tongue? I sense there is a lot more to be said here. I try too hard in what sense? To what end? Why not elaborate a little? Is this a result of text messaging on cell phones from infancy? Have I missed the part about RPG Codex charging you by the word? It really does seem to be a generation gap kind of thing. When I see walls of text (we used to call them paragraphs) it is one clue that someone is a bit older. My friend works with a lot of teenagers at his job and he has mentioned this difference as well. He was text messaging a teenage girl from work and he was telling me how he had to make an extra effort to not use too many words. Haha. I don't get it. Most of you can probably type faster than me (I can only get to 35-40 wpm). So it's not a time issue. Can someone take pity on me and explain it so that an old man might understand? And remember gay means happy and fag means cigarette.
 

hanssolo

Educated
Joined
Apr 28, 2010
Messages
863
tunguska said:
Your point? This modern tendency of saying/writing as little as possible can get so annoying at times. Does it have something to do with trying to seem clever?

You reversed the last two digits in your date. I started playing computer games sometime around 1979. My friend had a DEC PDP-10 or PDP-11 (not sure which) and we played Super Star Trek and Adventure on it. Soon after that, probably around 1980, the Atari 2600 was getting very popular and several friends ended up with one. So I played that tank battle game and that Adventure get the chalice game etc. A couple of years later I bought myself a 64k Atari 400 with disk drive. Unfortunately my father disliked computers and refused to even consider buying one. So I was lucky that I was able to save enough money to buy my Atari 400. It cost me around $300 IIRC. Compared to thousands for the alternatives. I always envied my friends who had an Apple II and badly wanted to buy either that or a TRS 80 Model III. They were so sexy looking. They were" real" computers unlike my Atari. I also wanted to program and the Atari support for that was not great. Both Apple and Tandy had these beautiful ads in magazines like Creative Computing that made me drool. Although I don't think they were quite as torturous as those Amiga ads in science magazines like Omni that I recall from around 1987 which seemed to present a whole lifestyle associated with owning one. My favorite games included Archon, Castle Wolfenstein, Crush, Crumble, and Chomp (I want to do a remake of that one), and Choplifter. I also played Lode Runner, Pole Position, and some kind of Frogger like game that I can't remember the name of. And of course Zork which I bought after reading a great review form Isaac Asimov in Creative Computing, and I had my first experience of the frustration/annoyance gameplay mechanic with Wizard and the Princess. I remember having to call some kind of hint line to get help with those annoying puzzles. I hated that game, but couldn't stop playing it. Sound familiar? I did play some early RPGs but mostly on friends computers. I don't think there were many titles available for the Atari 400/800. I remember them mostly being on the Apple. I was never able to play one particular graphic adventure game called Cranston Manor because it was also only available on the Apple. There was also some kind of text adventure on the TRS-80 which I loved, but couldn't play at home. I couldn't afford to buy a real computer until my Sophomore year in college when I spent $3300 I think on my Tristar 486-33 which I bought through Computer Shopper magazine. That was when I played Wolfenstein 3D so much that surely my grades must have suffered. And then Ultima Underworld and TES: Arena were released and I was in heaven.

This wall of text reminiscence about the early days of personal computer gaming has been your punishment for being cheeky. :P

ok, cool. good for you. if diablo is the great and terrible evil that opened the floodgates of :decline: that sullied the fertile ground of crpgs, how is it that 10 of the 13 games in your signature (I'm assuming these are your favourite rpgs) were made after it?
 

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