I'm kinda bummed by how out of whack the exp rate.
It's too quick.
I recall doing quests for my level range in one area, say the Barrens, and beginning to run out of them too low for the next stuff in line only to check over to Silverpine and get enough to fill that out, then run out there and continue off where the Barrens continued from in Kalimdor. Here leveling I'm starting to abandon a lot of quests and picking areas over others because I'm simply out leveling. It's annoying from a nostalgia stand point coming back to trounce through the same old leveling cycle only to have it rushed and skip shit.
As it stands I'll prolly head down to Thousand Needles, maybe do some Ashenvale and bypass much of Silverpine and Stonetalon. The most annoying thing for me with that is wanting to investigate and pick through what quest lines would give the best loot to focus on, but I don't wanna dig like that.
Makes me feel that WoW is actually less able to be fiddled with for a Classic experience as something like Everquest, since in EQ speeding up the grind is the heart of the game, while the leveling rate in WoW is intimately tied to the pacing of quests.
Ironically for WoW, the only thing that's really fun is grouping shit, but not the open world. RFC and WC were nice given the base competancy being higher it seems, even if some were idiots not targetting healers and shit.
Keep in mind I'm someone who hasn't really played since 2005 with a week or so of TBC in 2007, no private servers played or anything either.
Well shit, the honor isn't in yet, I was planning to sit in STV and pvp all day, but I guess I'll shelve it for the time being, since without incentive most people don't even fight back that much (if at all) and I end up feeling like a dick.
Don't let that stop you. You're not getting any significant amounts of Honor from killing people that way in either case. All that matters is doing BGs, and winning them.
Thst is actually what killed open world PvP. Before Honour people fought for the fun of it, afterwards open world didn't offer anything so people only bothered with BGs, which meant they didn't fight back in open world and just let you kill them.