The reality of vanilla pve is that hardest part is finding people with gear and persistence. Overall the dps and heal rotations are going to be simple, while tanks and healers have a bit more responsibility to be reactive. PVP wise, casters are fun, priests not much.
The reality of vanilla pve is that hardest part is finding people with gear and persistence. Overall the dps and heal rotations are going to be simple, while tanks and healers have a bit more responsibility to be reactive. PVP wise, casters are fun, priests not much.
Relying on bandages is a must. It's just a much faster way to recover health than eating. If you go Herbalism+Alchemy you also get health potions and Troll's Blood buffs (along with rage potions and PvP potions and elixirs). There's also a tactic of hamstring kiting mobs with slow 2Hs to reduce the amount of damage you take so your downtime is lower.You're not wrong, but I'll take dull over extended downtime warrior has even if you rely on bandages to minimize it.
IIRC Warlocks have it too. In the early days of WoW they were the only class that could hold a conversation cross-faction, by casting Curse of Tongues on each other and chatting in demonic. Warlocks are also much more likely to put up with a summon request if it's from another Warlock and possibly not even charge money for it. A lot of it was born over commiseration about putting up with summon requests, soul shard farming, and being trash-tier gank bait before the Warlock class got reworked and spell damage became a serious thing. Definitely some coordinated blacklisting happens among Warlocks over deadbeats who get summoned but then run off without paying. The 60 mount quest might have helped too, since the costs are cheaper if you split them with other Warlocks. And I think Warlock quests both Alliance and Horde side had a theme of underground warlock networks.Another knewl thing is that Druids have a world of their own. There's like underground camaraderie between them you don't see with other classes.
It's a fucking awful way to play, honestly. You're more bystander than player like that. Might as well go watch wallpaper dry. At least you're more likely to get some quality contemplation done that way.I mained paladin for years, from about patch 1.5/1.6 through WotLK. Anyway, my favourite memory of the class was definitely leveling up in Vanilla:
1: Move up to mob + start auto-attack.
2: Tab out, read news.
3: Tab back in, see if the mob is dead (go to 1) or if I need to heal (go to 4).
4: Heal (go to 2).
I loved the class and imagery. The game play in Vanilla was brutal and I doubt I'd do it again, even if I was playing for free. On top of that, once you hit 60, you'll only get taken in groups if you're healing. And if you want to roll on gear, have fun with people complaining that it could be used better by literally every other class, except healing plate. That's yours. Granted, that's less of a class issue and more of a point that WoW's community was a toxic shithole even back then.
It's a fucking awful way to play, honestly. You're more bystander than player like that. Might as well go watch wallpaper dry. At least you're more likely to get some quality contemplation done that way.I mained paladin for years, from about patch 1.5/1.6 through WotLK. Anyway, my favourite memory of the class was definitely leveling up in Vanilla:
1: Move up to mob + start auto-attack.
2: Tab out, read news.
3: Tab back in, see if the mob is dead (go to 1) or if I need to heal (go to 4).
4: Heal (go to 2).
I loved the class and imagery. The game play in Vanilla was brutal and I doubt I'd do it again, even if I was playing for free. On top of that, once you hit 60, you'll only get taken in groups if you're healing. And if you want to roll on gear, have fun with people complaining that it could be used better by literally every other class, except healing plate. That's yours. Granted, that's less of a class issue and more of a point that WoW's community was a toxic shithole even back then.
For all the strange eagerness to go back to vanilla WoW I hear, there was a shitload of things it did horribly wrong.
But the Warlock attitude back then was often this kind of shit: http://www.ropetown.com/shared/warlock101.html
A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
The player interaction.Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
So what makes it feel like an mmo then?
kThe player interaction.Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
So what makes it feel like an mmo then?
The player interaction.Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
So what makes it feel like an mmo then?
The player interaction.Nah, that's BfA.A thinking man might assume that it's because the good outweighs the bad. For all the gripes that you may have with vanilla WoW, at least it played and felt like a real MMO.
What makes it feel like a real mmo? the part where it's a big boring waste of time?
So what makes it feel like an mmo then?
Blizzard lost me my casual ass along the way a while back, because WoW became this empty single-player wasteland with most players mining endgame content in instances or whatever-the-fuck. The core of an MMO, to me, is running in a large world alongside other humans, and being able to usably interact with each other. City Of Heroes did this, WoW Classic did this... then everything started straying off the path.
Yeah, sure, if you want to spend hours farming https://classic.wowhead.com/item=9449/manual-crowd-pummeler before every raid so you can build enough Threat when tanking a boss, and use every single consumable under the sun, then your Druid tank might be able to do what a Warrior can do with much less effort and more safely.There's a guy named Skarm that apparently has tanked every raid boss on overtuned private servers with some kind of consistency with exception to Maexxna (because of stun+enrage) and maybe a half-dozen others.
I still don't understand what part of a 5 man dungeon or 20 man raid or 2-40 man pvp group is single player?
I still don't understand what part of a 5 man dungeon or 20 man raid or 2-40 man pvp group is single player?
It's not single-player, but it's not Massively Multiplayer, which is the quality I would actually shell a monthly fee for. I want to run around in a world swarming with people. Otherwise I can just play Path Of Exile or someshit.